Order of War Review

Throughout time mankind has waged war. History books will tell you that humans have been fighting even before we started recording history. Over that time war has constantly evolved and intensified. Ancient Rome and China, Napoleon



In many ways, Order of War plays just like your average RTS. The game is viewed from the top down and the mouse wheel helps you to zoom in and out. You can move around the screen by moving the pointer to the edge of the screen in the direction you want to go and you select units by clicking on them in the field or in your HUD. You can assign platoons by box dragging over them and then hitting ctrl-# just like in virtually every single modern RTS. This about as complex as the controls get in Order of War and it is apparent that the developers really tried to streamline and simplify the standard RTS controls as much as possible.


It is also apparent that wanted to make the gameplay streamlined as well. Order of War is not a complex game by any means. The actual gameplay feels a lot like World in Conflict. At the start of each campaign you are given a set type and number of units, there is absolutely no base building or resource gathering in the game. Instead, you are slowly given resource points that can be used to call in reinforcements. Eventually you are also given the ability to call in mortar strikes and bombing planes to help soften up the enemy. If this sounds exactly like World in Conflict it

Unit Leveling


One nice feature that does add some strategy and difficulty is the unit leveling system. Throughout each mission you are evaluated based on how well you are doing and the number of side missions you complete. At the end of each mission, you are given points based off of your performance which can then be used to level up the attributes of your soldiers, vehicles, and cannons. Each unit type has several attributes that can be leveled, like machine gun range, hand gun range, armor, speed, etc. Deciding which attribute to level depends on your style of play. I usually use a slower defensive style, so I decided to put most of my points into armor and range. Dumping your points into offense obviously requires an offensive style of play.

The game contains two main campaigns, each with nine missions. The missions can take anywhere from 30 minutes to an hour to complete. One campaign features US forces, and surprisingly enough, it starts with a beach invasion and then progresses through the retaking of France. To say that this campaign is refreshing and new is a misstatement. The other campaign features the Germans and their attempted invasion of Russia. I will actually compliment the developers on their choice to feature the German

The voice work in Order of War is not good, the German campaign in particular features some truly bad acting. I can

There are two potentially game killing areas that I need to address. The first is that the game is buggy. I had to reload several missions on account of completing an objective but not getting credit for it. When this happens you won

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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