Monster Rancher EVO Review

Nintendo is famous for their Pokemon series, involving little creatures that are spit out of special balls to fight against other creatures summoned the same way.  Other series have had their own series with their own twist, like the Digimon series, but they never have caught on the same way Pokemon has.  Tecmo

Most of the graphics in Monster Rancher Evo are bright.  Your main headquarters is a circus tent, complete with the crazy characters that you

Generic is the first word that comes to mind when talking about the music for Monster Rancher Evo.  Most of the music is based off of circus music, so if you can

The game has a few modes of play, and each controls slightly differently.  While walking around through town you move around using the D-pad or left analog stick, move the camera with the right analog stick, perform actions with X, and go to the Main Menu with the Square.  Performing the mini-games during the circus acts or practicing, you use the face buttons and the left analog stick depending on which mini-game you are playing.  While going through an adventure, you move with the left analog stick, change the camera with the right analog stick, switch which monster you control with the L1 button, take direct control of the monster with Triangle, look at the map with Circle, go to the Main Menu with Square, and examine items or attack monsters to go into battle mode with X.  In battle you move the monsters to gain position and move the cursor to select skills with the D-pad or left analog stick, select the monster you control with the L1 and R1 buttons, cancel out of the menu with Triangle, use a skill with X, shove away from a linked monster by hitting Square repeatedly, and try to escape from the fight with the Select button.

The modes play entirely differently from one another.  During the circus act mini-games, the analog control of the cursor is loose, and hitting the face buttons didn

There are several elements to the gameplay in Evo.  What you do is determined in a schedule that you look at every turn.  Every turn represents a week in the game.  In this schedule you have slots where you assign Training, Showtime, and Adventure tasks.

The Training times are used for training your monsters.  You can also indicate to the others in your circus group how to train the monsters.  You do this by getting the monsters to do tricks.  This builds up the confidence of the trainers and helps motivate them to train the monsters more.  During this time you can also go into town and buy different items for the monsters to perform tricks with, as well as buy different food to feed the monsters.  You can also pick up assignments that will result in adventures while in town, as well as fight against other monsters in the arena.

You can create monsters during your training time.  Creating monsters in the previous games involved finding a shrine.  In Evo, all you have to do is go to the character Mayuta.  You are then prompted for a new disc.  This is a lot like Forrest Gump

A game like this should have a large amount of replay value because the number of monsters you can create is only limited to the number of CD, DVD, and game discs in your collection.  While some monsters will be from the same race, they all have a unique look to them.  Since the raising of monsters takes a long time, you really don

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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