Mirror’s Edge Review

I remember watching the first trailer to Mirror’s Edge with eyes wide while taking in the vast vistas that were present in the game. At that time, I did not know any of the background information about the game and only knew what I could see in front of me: One amazing looking game! As the game finished development, I noticed the focus on having the game released on consoles before it would be released on the PC and my anticipation was slowly extinguished. Lucky for me, the game was finally released to the PC crowd in January of this year.


In Mirror’s Edge, you take control of Faith, a runner in an utopian, big brother is watching city. The government controls all facets of life and everyone seems to be happy as it would require too much effort to fight against the system. Why fight when everything looks to be peaceful? Runners are a method to transmit information between two points without using one of the government controlled routes. As the player takes control of Faith,

Running the game at the 1900 by 1200 resolution and with DX10 enabled, the scenes were breathtaking. Gliding over the perfectly formed roof tops looking at the city skyline and attempting to figure out where to go next never gets old (too bad most of it is on rails).

If you haven’t heard the song Still Alive, I recommend that you purchase it via iTunes or find it on Youtube and just listen to it. The song is amazing and, luckily, if you purchase the PC version, comes included with the game (with a couple of remixes). The rest of the included music adjusts itself depending on what kind of situation Faith finds herself in. If you are in a hectic predicament, the music changes accordingly. If you are in a deep, dark, dank sewer pipe, the music will remain foreboding or almost non existent.


The sounds that are present in the game can you lead the player to believe that they are running around on the tops of buildings with the wind flying through their clothes. When Faith jumps between buildings and grasps a pipe or hits a door open, the sound that emanates from the game isn’t weak or dampened and sounds just right. This is what I would expect to hear if I wear to punch open a door. Even dying after missing a jump causes the player to flinch as Faith’s bones are shattered in a sickening crunch.

Controls are simple and are introduced to the player during the introductory phase of the game. The player only has a limited amount of buttons to press, but they can be combined to perform other tasks like disarming an opponent or slide tackling them.

So, the game controls well and looks pretty…but how is the actual gameplay?

With the game only about 6-8 hours long and set on rails, once you finish the game and have “fun” with the time trials, the game will more than likely be shelved. More than likely there will be downloadable content available, but who knows when it will be released. For the price of a full game, I rather pick up L4D or another game and just play this game on a console or a friend’s computer. Maybe we will see a SDK available to the general public down the road…

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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