Metal Gear Solid 3: Subsistence Review

It is a sincere hope of mine that Hideo Kojima continues to make espionage films for a long time, especially since he appears to have switched over completely from the games industry. Watching Metal Gear Solid 3: Subsistence was an interesting experience made all the more riveting by actually getting the chance to participate in a few heated and well choreographed boss battles! On occasion I even was able to move the main character Snake through various jungle environments and buildings while dodging patrols and interacting with the supporting cast via the radio.

It has been a while since I visited the world of Metal Gear so this flashback to the early 1960s felt like a terrific way to establish back stories for everyone in the saga. At no point did it feel like I was playing a game so Kojima should absolutely pat himself on the back for creating a (borderline) interactive film that in no way put this reviewer to sleep at least three times. Kudos all around!

Konami has now issued a double-dip for Metal Gear Solid 3: Snake Eater in the form of Subsistence. It is extremely cool to have the original Nintendo Metal Gear games on the second disc, as well as additional online modes and various downloadable camo patterns, but does the addition of a controllable third-person camera (a series first) to the game and a few extras on a bonus disc justify a re-purchase?

It appears that even after all this time the PS2 remains capable of beautifully rendered visuals because Metal Gear Solid 3: Subsistence is gorgeous. The cinematics are exceptionally realized and the missions themselves are very well done. Kojima and his team took the concept of using the environment to enhance your options for stealth and ran with it. Snake has several camouflage options and more that he

This series is all about mixing in a hearty dose of melodrama with high tech and it would all flounder if the script wasn

The controls take some getting used to because they

As previously stated, there is a heck of a story here that doesn

The wonderful story by Kojima and his team is absolutely worth revisiting, and I have high hopes that someday it will see its way onto DVD. Until then, Metal Gear Solid 3: Subsistence will have to do so I will content myself with running through maps to get to watch the rest of the story. Each of the bosses is a fun mini-game by themselves and as usual all of them are elaborately crafted puzzles.

The gameplay itself is fun while it lasts but there is far too little of it for true stealth fans to enjoy. The reasons to hang onto this game are to enjoy the cinematics, the presentation and the chance to play the first two Metal Gear games ever. This is a great throw back for those of us who remember what a big deal it was to actually be penalized for shooting things on the original Nintendo system.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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