Marvel Ultimate Alliance Review

Activision had a huge hit on their hands with the X-Men Legends games.  In the first game you got to take four X-Men and romp through missions, destroying environments, killing off enemies, and increasing their abilities.  You could even switch out the members of the team and unlock costumes.  While the second game was similar, you were teamed up with your former enemies from Magneto

When you have four players on the screen the size of the PSP, there are some compromises going to be made to the graphics.  The characters look small, and you

If you can imagine what the sound in a superhero movie sounds like, then you probably have a good idea what MUA sounds like.  The mix of chivalry and action sets the tone of the action.  The music does cut out quite a bit though, jarring you when it comes in and out.

The sound effects are nothing new from the other X-Men Legend games.  Some of the sounds seem to be recycled from those games.  The sound effects are adequate and pack the right punch.  Still, all of the punches and kicks sound the same.  Performing some of the special moves does give you a little more variety.

The voice acting is a bit hokey, but that actually matches some of the feel of the game.  When you consider how far the developers dug into the Marvel archive and how bad some of the names are, you can tell the tongue is planted firmly in the cheek while some of the lines are delivered.

Some of the controls are familiar to those who have played the X-Men Legends games.  Movement is handled with the analog nub.  Regular attacks are done with X while heavy attacks are performed with Circle.  Hitting Square uses and item, and Triangle jumps and flies for those characters that have that ability.

The controllers for the home consoles actually have two analog sticks, so movement and adjusting the camera are able to be done at the same time.  Unfortunately this isn

They say that if it isn

Plenty of extras are available in the game.  First of all you can play the game online over the Internet as well as through a local network.  This is great so that you can actually play the game with other people who have a better idea of what to do than the AI that can sometimes act a little flaky.  It

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
To Top