Marvel Ultimate Alliance Review

Raven has brought us some fantastic co-op titles over the last few years including X-Men Legends and X-Men Legends II.  Today we see the release of Marvel: Ultimate Alliance for the Xbox, Xbox 360, PS2, PS3, Wii, PSP, GBA, and PC. With the ability to play heroes that, more than likely debuted before you were born, as well as their more modern counterparts, Marvel: Ultimate Alliance has the largest collection of superheroes and villains ever collected in a video game. 

Just as it is in the X-Men Legends series, you

The game kicks off with some fantastic CGI work, courtesy of Blur Studios, in an intro showing off Thor, Spider-Man, Captain America, Wolverine, and quite a few other Marvel heroes.  The Xbox version of the game runs in 480i, 480p, and 720p, which alleviates some jaggedness in the lower resolution texture work.  After a 6 second load sequence (roughly 5 seconds shorter than the Xbox 360, and a full 10 seconds faster than the PS2 version), I got into the heart of the game.  While there is a slight jaggedness that you might expect on a previous generation title, the game looks strikingly similar to the Xbox 360 version from a distance.  The texture work is a decent approximation to the Next-Gen platform, and it has a solid framerate to match.  Similar to the PS2 version, the game does suffer a little bit close up.

Many times in the game you Marvel: Ultimate Alliance is a great auditory experience. The background music is dynamic and changes as you encounter tougher enemies and bosses. As the situation grows grim, the music reacts accordingly. If you don

X-Men Legends II had a really great control scheme, and Raven really didn

The gameplay formula for Marvel: Ultimate Alliance was already well established with previous Raven titles.  Like any good recipe, there is almost always room for improvement.  Maybe you like a bit more spice, maybe you want a bit more consistency

The single player game clicks in at roughly 25 hours. Since the game does keep track of what missions you take, what objectives you skip, and how you interact throughout the game, you’ll have many opportunities to alter the outcome of the game via your actions, or the cooperative actions of you and your friends. These friends can use the Join in Progress system to join your game at any point by simply jumping in via Live or plugging in a controller. Like any good adventure title, there are secret areas that you can find, so having a second, third, or fourth pair of eyes never hurts, right? 

In addition to all of the in-game content, there are also collectables to obtain as you play.  These can be cinematics, logos, trailers, briefings, load screen art, concept art, comic covers, and more.  In total, there are over 100 items to find, and you can bet it

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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