Lux-Pain Review

At its very core, Lux-Pain is a game that wishes that it were a novel. It tells the story of a secret organization that protects the population from a paranormal parasite that sows discontent and violence throughout society. As a storytelling mechanism it actually works fairly well, with slick art direction, animated video sequences, and excellent voice acting. However, the story itself is difficult to follow, and what little gameplay is present turns out to be fairly disappointing. And don

Lux-Pain does a good job with the visuals and animated sequences. The artwork is clean and features interesting character designs (even if they are a bit clich

The sound design in Lux-Pain is very good. The sound effects and music help to really build a good sense of atmosphere and enhance the overall storytelling experience. The game also features extensive use of voiceovers, which are well executed. The writing itself stumbles in a few places, but that may have more to do with translation than with the voice actors themselves.

Lux-Pain is controlled almost entirely using the stylus, particularly the gameplay portions which require a lot of scribbling, dragging, and poking at the screen. The game also has a fairly complex menu system, which is best navigated using the stylus. Of course, the majority of the time the player will simply be tapping the screen or pressing one of the buttons to advance the text, because there is a lot of it. The controls aren’t bad, just boring.

Although it tells an intriguing story, the gameplay is one of the weakest areas of the Lux-Pain experience. I

A lot the perceived value of Lux-Pain will depend on what the player is expecting. The premise and presentation are clearly the main attraction here, with strong production values and a compelling premise for those who put in the time to explore it. However, the game is also somewhat cryptic, requiring the player to put in a lot of effort to engage with the story. For one thing, the game throws a bunch of new concepts at the player right away, assuming that you know the difference between Sigma, Shinen, and Silent. There are also some weird localization issues, which make the story that much more difficult to comprehend.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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