Killzone: Liberation Review

The developer Guerilla has been shrouded in controversy.  When Guerilla was purchased by Sony, they were developing Shellshock: Nam

The graphics make you believe you have entered the war against the Helghast.  The landscape is barren with makeshift wood planks used as platforms to traverse across plateaus.  Barbed wire entwines the area and impedes your progress across the environment.  Explosions sprinkle the landscape, giving the impression of a constant state of combat.  Everything feels dirty and gritty from the casualties of war.

Your character blends in with the grittiness of the environment.  His animations are precise, moving to one knee when positioning in a shooting stance or lobbing a grenade up in the air.  The ensuing explosion and subsequent flight of any bodies in the area is satisfying.  The characters do seem a bit small though, especially compared to something like X-Men Legends II.  Watching the cutscenes really brings out how rough the graphics look close up, so they look much better zoomed out.

While the graphics match the environment well, they could use a bit more variety.  The color scheme of the environments feels like the original Quake with the amount of brown, grey, and light green used.  Sand dunes, bombed-out buildings, and abandoned warehouses all seem to be common areas you explore.  The variety of enemies you fight is limited too, much like the original Killzone.

The game opens up with a bang.  The music has a militaristic feel to it, but it has more of a futuristic feel than something you

The controls map out well for game.  Movement is handled with the analog nub.  The further you move the nub, the faster your character moves.  X interacts with the environment, Square shoots your weapon, Triangle reloads, and Circle aims and tosses grenades.  While some interactions with the environment require a quick push of X, other actions like mounting C4 or defusing traps require the X button to be held for a certain length of time.

Liberation has an auto-aiming mechanism that makes hitting enemies easier if you aren

Liberation is set about two months after the events of Killzone.  You reprise your role as Templar to take part of a covert operation and save hostages captured by Metrac.  You assist the ISA troops to achieve victory in this fight.

Liberation is played from a third-person perspective, similar to Baldur

Liberation has 16 single-player missions included, and each of the missions has several chapters in it, so solo gamers are going to get their money

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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