Fallout 3 Review

Sitting in front of me is one of the most hotly anticipated and debated titles of this year, or even the past few years.  Interplay built an incredible universe with Fallout and Fallout 2, and many of the readers at this site cut their RPG teeth on these two fantastic games.  When Bethesda Softworks purchased the Fallout franchise, it presented a chance to see another game in that universe, but many cited serious concern that the game would simply be a mod for the Elder Scrolls IV: Oblivion title from 2006.  The shift from an isometric turn-based perspective to a semi-real time shooter spelled a fairly wide departure from previous titles. Could Bethesda Softworks bring us a new Fallout title while still preserving the always brutal, sometimes funny, universe we grew up with?

Before I get too far into this review, I need to make a few qualifications.  I

Fallout 3 uses the same nuts and bolts that we saw in Elder Scrolls IV: Oblivion to bring the world alive.  The engine has been modified and improved, bringing some new bells and whistles to the table.  The Speedtree technology that supported Oblivion makes a return here, so you get a wide variety of faces, now with facial hair.  The variety in clothing has also been increased.  Some folks wear mechanic coveralls, the more hearty survivors suit up in leather armor.  Some factions brand their leather with their logos or the names of their groups.  Headgear is just as varied with everything from motorcycle helmets and hockey masks to steel combat helmets and power armor helms.  When you run into Mutants they are usually more prepared, wearing weapon web gear and higher level soldiers sport metal armor.  The Ghouls are usually far less prepared, their clothing as tattered and ruined as their leprotic flesh. 

The hitch with a post-apocalyptic world like that of Fallout is that the landscape is essentially ruined.  You know what to expect

I was very happy to hear that The Elder Scrolls IV: Oblivion would star such voices as Patrick Stewart, Sean Bean, and Lynda Carter.  When the Emperor bought it so quickly, it seemed like Mr. Stuart likely phoned in his performance in about 15 minutes.  Similarly, if Lynda Carter was in the game, I don

First person shooters are routinely the strength of the PC platform.  There is no substitution for the mouse and keyboard interface, but as controllers have gotten more accurate, this advantage gap has certainly lessened.  Fallout 3, at its base, looks like a first person shooter, but it really isn

I As I mentioned earlier, the Prima guide for the game is 464 pages.   It would be ludicrous to think that I could summarize a game this large even in a review of this length.  For 60 bucks you

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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