Enchanted Arms Review

Every console has its strengths and weaknesses, especially with the kind of games that are released for it.  While Microsoft made admirable strides in the console war with the Xbox, they still had a huge void in the RPG genre.  While a few RPG titles were available for the Xbox, like KOTOR and Morrowind, those who were clamoring for something with a more JRPG bent were subject to the horrors of Metal Dungeon and Blackstone: Magic and Steel.

Microsoft has gone through pains to rectify this discrepancy with the Xbox 360, even going so far as funding Mistwalker Studios headed by the creator of the Final Fantasy series.  However, the first JRPG coming out for the Xbox 360 isn

The cutscenes in Enchanted Arms look great.  Most of the cutscenes are actually done using the game engine.  However, a couple of the cutscenes are pre-rendered, but it is really hard to tell the difference between the two.

The characters interact with each other during certain points of the game.  During these conversations you see one character on one side of the screen and the other character on the other side, with the environment darkened behind them.  While the movement is a bit robotic, the poses used by the characters really convey to you the emotions behind the words.  Their clothes move naturally during these dialogue interactions.

Enchanted Arms has absolutely stunning lighting effects.  Every Enchant and weapon strike has an accompanying lighting effect.  Each one lights according to the kind of element associated with the strike.  Red indicates a fire attack, while water attacks are indicated by a blue hue.  Energy flows through structures similar to the way that energy beams travel in the movie Tron.  Waterfalls mist as the water splashes to the ground.  Torches that light the way sparkle with light.

Some of the areas do look a bit sparse.  Some areas have people talking to each other, but you feel as if there should be more people moving about the city.  Also, while the clothes are different, the character models for most of the generic NPC

The environments in Enchanted Arms all have their own unique sound to them.  The pipes and old equipment of an abandoned city hum as you walk past them.  The music in the castle has a bit of a Renaissance feel to it.  The casino has the clinking and clanking you

An RPG doesn

Enchanted Arms seems to have the typical reluctant hero story.  While the main character in the game, Atsuma, is a reluctant hero, he isn

Some people feel that RPGs should be over 100 hours.  Enchanted Arms is closer to 40 hours in length.  Some might actually appreciate that the game wraps up its story within that amount of time.

Enchanted Arms does feature an online mode, which is something you don

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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