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How to go broke in one easy step: Disney Infinity Toy Box hands-on

IMG_9102Yikes. You’re all familiar with Disney, right? You know, the company that has made family movies for the last ninety years? They own several channels, tons of non-movie Intellectual Property, and now have LucasFilm content in their stable. I got a hands-on preview of the upcoming money printer Disney Infinity, and I’ve got to tell you, I’ve shaken hands with one of the men who is responsible for my pending bankruptcy. See, they’ve got a game which is fairly compelling, but they also have the merchandising side attached – and Infinity’s Toy Box is where it all comes together.

First, let me introduce you to the Infinity game modes. In the Playset (of which you can read more about here), you can have up to two players on a single console (or four online). This character you use is based on a toy sitting on the Infinity pad, much like the Skylanders’ series – and each character must belong to the location you’re in – so don’t expect to be running around Radiator Springs as Mike Wazowski. As you complete missions in the playset, you unlock objects and items to use in the Toy Box mode. And these toys aren’t ugly either – in fact, they’re stylized to fit the game, and much love has gone into crafting both the toys and their digital assets.

IMG_9103Toy Box mode is, ultimately, the heart of the game itself. Rather than following quests built by Disney, you instead get to play an open world where you’re free to create whatever you’d like.  A race-track in Wreck It Ralph’s Sugar Rush on the back of Apu as an elephant? Check. Battles at the bottom of Nemo’s reef with Tron Recognizers? Yep. The creation of custom environments can be as simple or as complex as you’d like – there are thousands of objects, from cliff walls to exploding cherries to Pylon-shaped drive-in motel rooms.

Editing can be done both through a straight editor interface, or, if you find that there are some touch-ups you’d like to make, simply change your equipped item to a wand and you can edit to your hearts desire. Decide that Sugar Rush is just too pink? Throw another environment disk on the pad, and watch the backdrop and ground change to your new setting. There is also a fairly robust AI edit mode, where you can create conditions that interact with specific objects – a good example is setting up a pad that needs to be crossed three times on the race track to fire off the confetti cannon at the finish line.

Furthermore, these custom maps can be saved, shared, and even uploaded to Disney for approval (since this is a kids game, censorship is to be expected). You can also pull down other peoples approved toy box settings – and this really lies in the heart of Toy Box’s pending success. With the possibility of  user-generated content, we can expect to see this game live a lot longer than a static game scenario. To top that off, Disney can simply sell new Playsets which unlock new characters and new adventures – even for existing licenses.

IMG_9104But the bullet that hits the wallet is this (if you’re a collector or a parent, you’re not going to like this): they sell the modifiers for the pads in blind packs of five for three dollars. That’s right – common, rare, ultra-rare – you’re going to be handing money over to Disney at your local shops over, and over, and over again. If you don’t want this to hit your household, it might be time to consider going “off the grid”. Good luck: you have until August 18th in North America, or the 2oth in Europe.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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