Previews

Falling to pieces at E3 – Knack hands-on

knack_screens2_0026

Let me begin with why I chose to head for Knack at the Sony booth – frankly, its puzzle elements in what amounts to almost a 3D platformer looked to be a slice of different. What I mean is, you play a construct who is composed of floating bits of material, similar but to far more detailed than a character like Rayman. I was looking forward to playing it, and being amazed by its graphics and gameplay. Well, I guess I got some of what I was looking for.

Knack is able to grow in size by collecting pieces of artifacts – the justification for trashing any breakable objects on your way through levels. His body will absorb materials such as wood, ice, or even steel – basically whatever element is presented. He can also shed his acquired parts in favor of shrinking down to his original size and becoming clear – a must for skipping past laser alarms.

While the different elements like ice were fantastic to look at, ultimately the combat devolved into either smacking the stationary enemies, or double-jumping and hitting attack to cannonball into them. Later on you can throw objects such as cars, but it really didn’t captivate.  Knack’s tiny, sneaky mode isn’t much better – in the demo (which, to be fair, does jump around a lot) it felt rushed. There was no developer on-hand for me to get an idea as to where it was going, but my first impression is that it’s a game with potential, but if they think their E3 showing sold it, think again. The real deal wasn’t nearly as compelling as the promo video.

The real reason Knack had a line was so people could get their hands on the new PS4 controller – it’s too bad that only three basic buttons were used.

To Top
Do NOT follow this link or you will be banned from the site!
LIVE NOW! CLICK TO VIEW.
CURRENTLY OFFLINE