The team at Ubisoft Montreal have a treat for us coming this April called Child of Light. The game looks pretty amazing in our co-op trailer, but how it was built is equally as interesting. Here’s a little bit about the setting and the new UbiArt Framework engine:
To all those wandering lost in the dark, may you be visited by a spark. Reveal hidden passages, protect one another. Join forces to uncover Lemuria’s secrets, for the darkness is full of dangers.
Child of Light is created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.
Child of Light is a re-imagining of classic fairy tales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore a mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.
The game is heading our way on April 30th, 2014 for Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Wii U, and PC. Check out the video and see for yourself…