Interviews

Could LyteShot change the face of LARPing forever? We find out in our interview with Mark Ladd

by 1 month ago

I got the unique opportunity to sit down with CEO Mark Ladd from LyteShot to talk about the next generation of laser-based live-action gaming, but don't call it Lazer Tag. …

Continue reading →

Danganronpa: Yoshinori Terasawa Talks Hope, Despair, and the Maniacal Bear

by 1 month ago

Here at Gaming Trend, we are pretty huge fans of Danganronpa. From the compelling murder mystery to the captivating story behind the game's incredible villain, there aren't a lot of …

Continue reading →

Interview with Red Phantom’s Richard Ogden, author of the game Minutes

by 1 month ago

Recently I got to sit down with videogame veteran Richard Ogden of Red Phantom Games to talk about what he's been up to lately as we ramp up to the …

Continue reading →

Amped-up Soldiers: Battlefield Hardline discussion

by 2 months ago

Battlefield Hardline is reimagining itself with a huge emphasis on speed. Through the new gadgets, vehicles, gameplay modes, and maps, speed will completely change how Hardline plays compared to past …

Continue reading →

Gaming Trend PlayStation Experience Coverage

by 4 months ago

Gaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it's in Las Vegas -- no need to feel bad for them) to dig …

Continue reading →

Crazy Eights: William Hessian on PBL Robots

by 5 months ago

For a while robots battling each other were a hot commodity.  BattleBots and Robot Wars were television shows with a cult following and small robots, with Robot Combat League coming around …

Continue reading →

Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

by 6 months ago

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin's Creed, Assassin's Creed II, Metal Gear Solid: Peace Walker, Assassin's …

Continue reading →

We sit down with the team behind Parkitect – finally, a proper theme park simulator!

by 6 months ago

I was lucky enough to sit down with Sebastian Mayer, Garret Randell, and Gordon McGladdery of Texel Raptor - the team behind the successfully-funded Kickstart game, Parkitect. As a huge …

Continue reading →

We interview Tribe Studios about Velvet Sundown and its sudden rise to fame

by 8 months ago

The following is an interview with Tribe Studios regarding their increasingly popular Velvet Sundown. If you don't care, give us a bit of an introduction to your studio. How large …

Continue reading →

Call of Duty Advanced Warfare multiplayer reveal – it’s like Tribes and COD had a baby!

by 8 months ago

We kicked off the multiplayer reveal of Call of Duty: Advanced Warfare with an impressive presentation from the team at Sledgehammer Games showcasing all of the changes they’ve made to …

Continue reading →

We interview Woods from Call of Duty – meet James C. Burns

by 8 months ago

1.) You are no stranger to the action genre - some of your credits include Call of Duty: Black Ops, Call of Duty: Black Ops II, and most recently Coldwater, …

Continue reading →

Crazy Eights: Nathan Stewart, Brand Director for D&D at Wizard of the Coast

by 9 months ago

When you have a property like Dungeons and Dragons that has lasted for three decades, it's not surprising to have it rebooted every so often.  Wizards of the Coast has been …

Continue reading →