Interviews

Full interview with writer of Slammed!, Paolo Chikiamco

by 1 day ago

Below is the full interview performed with Paolo Chikiamco... First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games …

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Story matters in Battlefield Hardline

by 3 days ago

The Battlefield series has had a long and beautiful past of large-scale, multiplayer mayhem, but one thing it has always seemed to lack was a great story. With Battlefield Hardeline’s …

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Crazy Eights: Carlos G. Q. from Burning Games and designer of FAITH

by 1 week ago

Tabletop RPGs can intimidating to those who have never played before.  The stereotype of several guys in the basement rolling dice and speaking in strange accents has been hard to …

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Could LyteShot change the face of LARPing forever? We find out in our interview with Mark Ladd

by 1 week ago

I got the unique opportunity to sit down with CEO Mark Ladd from LyteShot to talk about the next generation of laser-based live-action gaming, but don't call it Lazer Tag. …

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Danganronpa: Yoshinori Terasawa Talks Hope, Despair, and the Maniacal Bear

by 2 weeks ago

Here at Gaming Trend, we are pretty huge fans of Danganronpa. From the compelling murder mystery to the captivating story behind the game's incredible villain, there aren't a lot of …

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Interview with Red Phantom’s Richard Ogden, author of the game Minutes

by 2 weeks ago

Recently I got to sit down with videogame veteran Richard Ogden of Red Phantom Games to talk about what he's been up to lately as we ramp up to the …

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Amped-up Soldiers: Battlefield Hardline discussion

by 3 weeks ago

Battlefield Hardline is reimagining itself with a huge emphasis on speed. Through the new gadgets, vehicles, gameplay modes, and maps, speed will completely change how Hardline plays compared to past …

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Gaming Trend PlayStation Experience Coverage

by 3 months ago

Gaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it's in Las Vegas -- no need to feel bad for them) to dig …

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Crazy Eights: William Hessian on PBL Robots

by 4 months ago

For a while robots battling each other were a hot commodity.  BattleBots and Robot Wars were television shows with a cult following and small robots, with Robot Combat League coming around …

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Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

by 5 months ago

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin's Creed, Assassin's Creed II, Metal Gear Solid: Peace Walker, Assassin's …

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We sit down with the team behind Parkitect – finally, a proper theme park simulator!

by 6 months ago

I was lucky enough to sit down with Sebastian Mayer, Garret Randell, and Gordon McGladdery of Texel Raptor - the team behind the successfully-funded Kickstart game, Parkitect. As a huge …

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We interview Tribe Studios about Velvet Sundown and its sudden rise to fame

by 7 months ago

The following is an interview with Tribe Studios regarding their increasingly popular Velvet Sundown. If you don't care, give us a bit of an introduction to your studio. How large …

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