If you peer back through the mists of time to an arcade circa 1984, you can witness the earliest days of the videogame fighting genre with such classics as Karate Champ and Yie Ar Kung-Fu.  Just a few years later 1987 saw the premiere of Street Fighter, and fighting games changed forever.  So many things that we take for granted today were first seen in the original Street Fighter.  The concept of having different characters to fight with, each with his own abilities, strengths, and weaknesses.  Having a unique storyline and ending for each of the fighters.  Special moves, hidden characters, the list goes on and on.


Well the granddaddy of all fighting games has returned, and it

Ever since Capcom released the first SF4 trailer, there

The voice acting for all of the characters is solid throughout the game, with plenty of variety in everyone

The controls for Street Fighter IV are solid with not a whole lot of surprises.  There are some minor items that the developer implemented that add to the overall experience, such as having a default button mapped to Heavy/Medium/Light attack all at once, making some of the combos a little easier to accomplish.  The controls are completely customizable, allowing you the freedom to change the button layout to whatever suits your style of play.  If you are so inclined, you can map all of Chun-Li

As I said previously, Capcom didn

Being a fighting game, SF4 is all about the replay and it is done extraordinarily well.  Allowing yourself to be challenged at any point (and giving you the option to turn this feature off) gives the game a real arcade feel.  Who can forget the feeling of standing in the arcade, beating on Zangief, and then seeing the