In the annals of gaming history, there are plenty of games that sounded good on paper and should have worked, but fell flat for some reason or another.  A lack of creativity, poor gameplay, an unfocused story I bring up these examples because Nier falls squarely in the latter category.  Perhaps it Nier begins in the near future, where you play as one of the few survivors on an earth ravaged by some sort of terrible catastrophe.  Your sole purpose in life is to protect your daughter, Yonah, who has been afflicted by a mysterious ailment.  After a short intro sequence, you are transported 1,500 years into the future into what looks to be a medieval society that has apparently built itself from the ground up.  Your character looks exactly the same, you still have a daughter named Yonah who is afflicted with a disease, and now you get to try and put together the pieces and figure out what in the world happened.  As your peaceful village comes under attack from shadowy creatures called Shades, you Nier The bulk of the gameplay can best be described as a traditional over-the-shoulder action RPG.  Your character will use a variety of upgradeable swords, spears, and axes to hack and slash his way through a neverending stream of Shades, robots, and local wildlife.  In addition to weapons, you Most of the quests will generate from a couple peaceful villages, and you