The opinion of this reviewer appears to have grown increasingly jaded in this console generation. In the build up to releasing both the 360 and the PS3, the new era of graphics was touted as the crown king returning to his former glory. We would all kneel before Zod in supplication to the glory of graphical splendor the likes of which would turn Pixar green with envy. I have yet to see anything come close to approaching that, although Ninja Gaiden II came closest.

Long story short, the graphics in Mercenaries 2 get the job done well but never bowled me over.

The work on the graphics both in-game and in cinematics is solid, and it is fun catching minor details in the world, like the way smoke whips around as helicopters buzz by or the flaming detritus in the air. The heat bloom off the backs of armored vehicles is a cool addition too, but I have a personal fondness for the flame jets that crown the oil rigs. Enemies move in fairly static patterns, but they and the many vehicles have all been polished up to a high, merry shine.

If anything, the graphics have been refined and polished more than technologically advanced. Improvements are almost so subtle as to be imperceptible. Water is simply gorgeous. I

For those of us who love seeing every little detail recorded, the new menu options track every single aspect of the game. This is especially helpful since it also records conversations and tasks, which can be re-examined when the audio cuts out. Which it will. Repeatedly.

I mention this up front because the sound, in particular the voice work, is stellar. But at no point will I grant a perfect grade for a game with audio gaffes like this. When an audio cue simply overlaps another, that


“Assume the escort submission position.”

I realized something as I was writing this review. One of the knocks I

Hey Merc! That bike more