Every once in a while a game comes along that really raises the bar for its platform.  Great examples might be the storytelling in Mass Effect, or the incredible graphics in Uncharted: Drake

There have been a lot of decent looking titles, but few games have really wowed us with an advanced graphical feature set and look.  For those who have played the demo for God of War: Chains of Olympus, you already know that this statement is no longer accurate.  Upon booting the game you

Gerard Marino, the score composer for God of War and God of War II is back to score Chains of Olympus, and the results are exactly what you would expect on a console title.  The savage world of God of War is brought to life through a score that I

Ahh, and here we are at the center of the hedge maze

God of War II was an evolutionary title.  It built upon the success of the first game and added new features that brought the game to the The first God of War title rang in at 8 to 10 hours.  The second title pushed that a little bit with a 10 to 12 hour play time.  I completed my first run through of God of War: Chains of Olympus at the 8 hour mark, almost exactly.  There are some added goodies just like the console titles including a God mode that gives players a shot at unlocking movies, costumes, artwork, and a bit of background materials.  There is also a Challenge of the Gods mode that plays out just like The Challenge of Hades did in God of War II.  When you manage to complete Challenge of the Gods (no small feat) you