When the original Enemy Territory: Quake Wars came out for the PC, it was well received by reviewers with a strong 84% on GameRankings.com.  The struggle between the human race and the Strogg made a good backdrop for a shooter with classes on both sides that matched each other.  Then it was announced that ET:QW would be ported to the PS3 and Xbox 360.  While this might sound like good news, different developers were assigned to handle the different ports.

ET:QW is set in the Quake universe set up in Quake II and Quake IV.  The Earth is attacked by an alien force called the Strogg.  They look a bit like the Borg from Star Trek (the creepy ones from First Contact and not the mime impersonators in The Next Generation).  They don

Taking a look at ET:QW, you can easily tell that all of the characters use the same model, they just have a different skin on them depending on the class they are using.  The skins are all very similar to each other though, so it

You don

Controls in ET:QW are similar to most other shooters.  The analog sticks control movement and aiming.  The L1 and R1 keys control weapons, with the L1 selecting equipment and grenades and R1 cycling through traditional weapons.  R2 fires your weapon while L2 lets you look down the sight of your weapon and utilize the zoom if the weapon has one.  Circle crouches, Triangle enters and exits vehicles, Square reloads your weapon, and X jumps.

Controlling vehicles can be a lesson in futility, especially if you don

ET:QW is a team-based shooter.  Each side is given objectives to complete on the map.  Each side has five classes.  The GDF has the classes of Soldier, Medic, Engineer, Field Ops, and Covert Ops.  The Strogg have Aggressor, Technician, Constructor, Oppressor, and Infiltrator.  The two sides are virtually the same.  The Strogg are a bit tougher while the GDF are a tad more mobile.  Even the weapons are similar.  Although they look a bit different, they play out almost exactly the same.  A few balanced differences between the two teams would make the game feel like something more than two sides with different skins.

Just because the two sides are similar, it doesn

You would think that the multiplayer would be the saving grace for ET:QW, but that