Los Perdidos is a dangerous place, and developer Capcom Vancouver was thinking ahead when they planned out their extra content. From the cell phone / SmartGlass integration in Dead Rising 3 to the recently released DLC episodes, they string together additional plotlines which might have been inspired to the intertwining tales of Pulp Fiction. Though we have Operation Broken Eagle reviewed on its own, I will briefly revisit it as we go through all four episodes known as The Untold Stories of Los Perditos.
Summarized below and spoiler-free, each are available individually at $10 USD, or together in a $30 season pass. There are a number of vehicles, weapons and objects added within each installment, and once found are available to Nick and Dick in Dead Rising 3 proper. On top of that you can expect at least one combo item per DLC, as well as extra costumes that carry over. Though none of the episodes allow you to access all of Nick’s combo weapons via safehouse lockers, you can still combine based on collected blueprints, or even access your stash from within the mobile locker truck.
Regardless, I’ve put a lot of time into Dead Rising 3. I’ve played it so much that I can tell where I am at any given moment and know how to get through to the other areas without even thinking about it. There isn’t much left of the game for me, save another run-through while paying close attention to the side-quests so I can save all the people. I’ve collected most items and have closed off more than a few “destroy X of these things” missions peppered throughout the game proper.
If I may suspend disbelief for a moment, the other glaring flaw is that you play people who may have combat skills, but they don’t necessarily have Nick’s talent in combining, nor would they have the same experience in dealing with zombies. Also, why are we pitted against the hardest of zombies during early periods of the game that happen well before Nick? There are several other continuity issues that gnaw at the plausible integration – but lest we take this too seriously, it really does come come down to combat.
It’s not all bad, however, they just lack the value that makes it easy to recommend. If you’re not in a rush each episode should take you an hour or two, where the last episode might take you three. Each one carries with it different collectables and “destroyables”, a handful of weapons and a vehicle or two that seem worth it, and a slightly different view on some of the characters that Nick has interacted with.
Episode One: Operation Broken Eagle
Playing a military bad-ass with a striking resemblence to Inigo Montoya and working for the bad guys, this episode is all about redemption. A chaingun, the only combo vehicle recipe in all the DLC and a set of combat knives round out the high-points in this single circuit tour of Los Perditos. While it’s alright, it isn’t around long enough to feel valuable, and that recipe is for a bike I’d never ever want to ride into battle. It’s too bad you can’t remove recipes so you don’t accidentally make it.
Episode Two: Fallen Angel
You play an “illegal”, a fierce woman who’s whose plight barely overlaps the main one, and has almost no bearing on Nick at all. Combining an assault rifle with a set of defibrillators creates a worthwhile shock rifle, but the constant badgering about Angel’s alcoholism is sad and altogether insulting. Destroying randomly placed towers is almost fun compared the questionable end of this DLC. It is a needless sacrifice, and easily my least favorite of the four episodes.
Episode Three: Chaos Rising
With more running around than episode one or two, it is my second-favorite of the two – if only for the custom vehicle included. You can’t combine to make it in the game proper, but it’s the single reason I run into garages to summon a set of wheels. Playing Hunter, a bad-ass who fights to wrest control of the biker gang in his bid for payback, it feels like it fits in the game. The weapons in this one are entirely forgettable, however, and I found they don’t stand out in Nick’s arsenal.
Episode Four: The Last Agent
We hop into the only compelling storyline content as you play Brad Park, a ZDC Agent who ends up investigating the outbreak. His custom vehicle is a ZDC armored car with nitrogen cannons and a front spray to match. The railgun is a blast and although the turbine doesn’t do a whole lot of damage it is a useful tool for being able to move through hordes of monsters. Some of the collection tasks are both mundane and contrived. For instance, Park is sent to fetch a special gun to disable the mutated zombies to collect their ZDC chips, but then you simply kill them any way you want and collect the chips regardless. It has the longest story content and actually ties into the main plotline nicely along with Operation Broken Eagle.