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Project Spark Windows 8.1 beta opens today!

The folks over at Team Dakota have been busy readying their upcoming free-to-play game platform, Project Spark, for beta release – and today is the day that they start sending out invites globally to Windows 8.1 users who have signed up for the program. Slated to include Xbox One owners in early 2014, the beta program will run until the game is released.

Here’s what they had to say:

Since “Project Spark” was announced at E3 in June, hundreds of thousands of fans have signed up for the closed beta, which has begun rolling out today. Starting exclusively on Windows 8.1 and available to fans on Xbox One early next calendar year, registered beta participants are welcomed to a dynamic community where players create and creators play. The beta for both platforms will continue until the product launch next year.

“Project Spark” is an endless adventure where everything is customizable. Jump into an open world sandbox where players can create their own games, movies, stories and more and then share them with family, friends, and the world.

  • Play what other creators have made and take part in unlimited adventures.
  • Make games while playing with the revolutionary Crossroads mode.
  • Bend, shape, and mold worlds with sculpting and beautifying creations with paints and biomes.
  • Master the easy to use brain system to add behaviors to anything and bring creations to life.

 

Check out their Facebook page for the latest beta updates or follow @proj_spark on Twitter.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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