Today 343 Industries’ weekly bulletin included another “Making of Halo 4” video which discusses the Forerunners (the mysterious advanced society who built the Halo rings) and how they are re-imagined in Halo 4. The bulletin explains how the new Forerunner enemy, the Prometheans, will evolve Halo’s iconic gameplay.
Our goal was to design a type of enemy that is highly adaptive from a tactical standpoint, basically transforming the player’s idea of how the world and combat works in order to try and gain the upper hand. If these are advanced beings, it seems like they would be intimately connected with the world they made, so the Prometheans can manipulate their environment and themselves in a way that makes them part of it. That is where you get to the final end result of Forerunners being able to spawn in and out of the world, spawn other creatures, phase back and forth, and environments moving around. They are able to manipulate things in a way we haven’t seen before, and they complement existing mechanics and change the way the player engages in the combat encounter.
The ten-minute video also details the design process and lore behind the new class of enemies. Fans can look forward to destroying all of 343 Industries’ hard work on November 6th.