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Havok acquired by Microsoft, will continue to work with Sony and Nintendo

The company Havok, which creates the Havok engine, a real-time physics engine that’s been used in more than 600 games, has been acquired by Microsoft from its former parent company, Intel.

“As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners,” Microsoft’s announcement explains. Havok will also continue to build upon the development of cloud service in games, as seen in the upcoming Crackdown 3.

“Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world”, Microsoft said. “We will continue to innovate for the benefit of development partners.”

Speaking in a statement to IGN, a Microsoft representative said that this acquisition does not mean Microsoft will hold exclusive rights to the Havok engine, and will continue to license it out to other AAA developers and publishers. “This also means that we will continue to license Havok’s technology to run across various game consoles including Sony and Nintendo,” the representative said.

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