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Halo: Spartan Assault available December on Xbox 360, Xbox One

Being pretty much the only person on my XBL friends list (of 100) that has played Halo: Spartan Assault on not one, but two platforms (Windows 8, Windows Phone 8), I can say with certainty that the game at its current price point is a pretty safe purchase (and both are available for trial, or 6.99 to buy).  They both were widely disregarded due to the exclusive (and limited) platform release. Back in September they also added Xbox 360 controller support on the Windows 8x version, which works far better than the touch interface and while a little less precise than the mouse, Spartan Assault is a dual-stick shooter and playing it on a controller feels far more natural.

While playing it, I found the lack of coop to be glaring – it sounds like Vanguard Games has taken a step up. In the upcoming release are 30+ missions and online coop. Also, the Flood were absent in the current editions, but look like they’ll be making an appearance. No word on whether the PC and Phone editions will be receiving a comparable update.

Halo: Spartan Assault is coming to Xbox Live on both the current generation Xbox 360 and the next-gen Xbox One this December.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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