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Forza Motorsport 5 Showroom floor open – updates weekly.

 Week01-LancerEvoX-GSR

If you’ve never heard of the Forza Motorsport series, then perhaps you don’t like racing extremely detailed cars of all makes and manufacturers, even Porsche-likes under the RUF brand. The critically acclaimed series is due to be released on the Xbox One on November 22, and they’ve just opened up the Showroom to check out some of the upcoming cars. This week, it’s a 2008 Mitsubishi Lancer and a 2002 Nissan Skyline in the limelight. You can check out more info and pics below, including a list of all previously announced cars.

Shamelessly ripped from Turn 10 studios Showroom post:
2008 Mitsubishi Lancer Evo X GSR

[singlepic id=16377 w=320 h=240 float=right]When Mitsubishi designed an all-new Lancer, the basis of the Evolution X, they built a healthy dose of pure aggression into the bodywork. This suits the Evo just fine, as it’s been beefed up in the performance department too. The heart of the matter is the new 2-liter turbo-charged four cylinder that uses an aluminum block for the first time in an Evo, which saves an important 26 lbs. even with the addition of features like dual variable valve timing and a timing chain. In addition to saving weight, the new engine makes even more power, a total of 295 horsepower. But that’s not all—aluminum also finds its way into the body of the Evo, and less weight and more power necessarily equals better performance. That formula is proven emphatically by the ability of the all-wheel drive Evo to scramble to 60 mph in just 5 seconds, and pull nearly a full lateral G on the skid pad. The overall impression the Evo leaves you with is that it could tackle any corner you can throw at it, and this is an impression borne out by the experience behind the wheel.

 

2002 Nissan Skyline GT-R V-Spec II

[singlepic id=16376 w=320 h=240 float=right]As the penultimate edition of the “R34” series Skyline GT-R, and in fact, as one of the last of the traditionally inline-six powered Skylines, the V-Spec II is destined to be a collectible. Let’s hope that this doesn’t mean that existing models are parked in garages and never driven, because driving is exactly what Nissan intended this GT-R to do. The V-Spec II (the “V” stands for “victory,” by the way) comes with all of the goodies that the original V-Spec had, but it’s even harder-edged thanks to increased stiffness and lighter weight (primarily due to a special carbon fiber hood, spotted at a distance by the small NACA duct). The RB26DETT engine will be familiar to Skyline fans, but only the very fanatical will know offhand that the ATTESA E-TS all-wheel drive system is actually the “Pro” version, with an active limited-slip differential that splits torque laterally if necessary. Externally, small “V-Spec II” badges and a large “bi-plane” rear wing differentiate this Skyline from lesser models. With well over 300 horsepower, the GT-R is not only quick, it’s very much so—particularly in poor traction situations where the all-wheel drive system comes into the fore.

 

This weeks’ full list of cars (along with the two cars above):

2009 Zonda Cinque Roadster
2012 Chrysler 300 SRT8
2013 Ford Focus ST
2010 Audi TT RS Coupe
2012 Scion TC
2009 Jeep Cherokee SRT8
2011 Kia Cee’d
2005 TVR Sagaris
1965 Alfa Romeo Giulia Sprint GTA Stradale
1999 Dodge Viper GTS ACR
1998 Eagle Talon TSi Turbo
2009 Ferrari California
2000 Ford Mustang Cobra R
2011 Cadillac CTS-V Coupe
1994 Mazda MX-5 Miata
2010 Maserati GranTurismo S
2003 Toyota Celica SS-I
1954 Mercedes-Benz 300SL Gullwing Coupe
1971 AMC Javelin-AMX

Previously announced cars:

1976 McLaren M231976 Ferrari 312-2
2013 Dallara #9 Target Ganassi Dallara DW12
2013 Dallara #15 Target Rahal Letterman Dallara DW12
2012 Dallara #28 Andretti Autosport DW12
2013 Dallara #12 Team Penske Dallara
2012 #1 Audi Team Joest R-18 e-tron quattro
2012 Ferrari F12berlinetta
2013 McLaren P1™
1954 Mercedes Benz 300SL Gullwing Coupe
2012 Pagani Huayra
2011 Koenigsegg Agera
2011 Lamborghini Gallardo LP570-4 Superleggera
2010 Audi TT RS Coupe
2013 Ford Focus ST
2011 McLaren MP4-12C
2010 Audi R8 5.2 FSI Quattro
2012 Aston Martin Vanquish
2011 Audi RS3 Sportback
2013 Ford Mustang GT500
2013 SRT Viper GTS
1965 Shelby Cobra 427 S/C
1987 RUF CTR Yellowbird
1991 Mazda #55 787B
2011 Ford F150 SVT Raptor
2011 Bugatti Veyron Super Sport

If you’re into math, that’s 46 cars so far. With 9 weeks to go, that’s a lot of cars to be had.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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