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Fallen Enchantress Triples Productivity

Generals and governors alike are feeling the benefits of unthrottled production in the latest major beta revision for ​Fallen Enchantress​.  The old hard limit requiring at least three turns to complete any new project has been wiped away in the latest tide of changelog activity, empowering sovereigns to crank out a new company of mithril-clad, flame-touched halberdiers every single season.

Other major improvements include the ability to retry quests after they’ve killed you, a bunch of new random events, several high level spells and abilities only obtainable through the completion of special quests, and an across-the-board upgrade of the game’s visuals.

The full list of tweaks and additions can be found here on the official ​Fallen Enchantress​ forums.

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