Bit.Trip Fate is a rather interesting game, in the sense that it’s a bit of a paradox. On the one hand, you’ve got a rail-based side-scrolling shooter that reminded me strongly of those arcade games where you’re looking at a plane from above and unleashing a ridiculous amount of firepower towards enemies flying in from the top. On the other hand, it also incorporates certain elements from the previous entry in the series (Bit.Trip Presents: Runner 2, to which I gave a rather glowing review), i.e. the platform-adventure style that has the player focus on sharpening their reaction time to negotiate tricky obstacles and progress further in the level. In the end, however, Bit.Trip Fate really wasn’t able to hold my interest. Here’s why:
This is a game that has its charming moments, but I felt like I just didn’t have enough meaty gameplay to really sink my teeth into.