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Tom Clancy’s Ghost Recon Advanced Warfighter
Review

REVIEWED ON 360
  • RATING: T - Teen
  • DEVELOPER(S): Ubisoft Paris
  • PUBLISHER: Ubisoft
  • RELEASE DATE: Mar 9, 2006

DESCRIPTION:

In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced... more →

DESCRIPTION:

In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the "Quiet" professionals. They are the Ghosts. Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gamers embody the soldier of the future. Based on actual U.S. Army research, the Ghosts give gamers a realistic view of how war will be fought in the next decade. Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intel from allied forces and unmanned drones.

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Tom Clancy’s Ghost Recon Advanced Warfighter Review

by 2611 days ago

Tom Clancy’s Ghost Recon Advanced Warfighter is the latest version of the Ghost Recon series. In GR:AW, you play Captain Scott Mitchell, leader of Ghost squad, an elite military squad, in the year 2013. The overall story arc takes place in Mexico City during a military coup. The story is familiar. Big bad General gets it in his head that he can run things better and rather then waiting for elections, tries to take over the country by force. He couldn

By now I am sure that most of you have seen the screenshots and videos. If not, I can say that one thing that is great is the graphics. They are beautiful and sharp. The lighting is great as well, with the proper blur and whiteout when looking towards the sun. There wasn

I am far from an audophile, so sound grading is a weak spot for me. I typically turn off the music in most games I play, however, in this game, the music does assist in gameplay as it changes tempo depending on if you are near an enemy or not, so I left it on low.


The sound effects themselves seem good, however, since I have never been in a firefight, I can’t judge their authenticity.


All of the characters are voiced and while you will hear the same phrases over and over a lot, they never got annoying.


The voice acting for the in-game “cutscenes” were fine and the voices matched the characters pretty well.

During the first mission you will learn movement, team control, and secondary asset control. Your most common secondary asset is the UAV (which I believe stands for Unmanned Aerial Vehicle), which is basically a remote

Gameplay is pretty much what you would expect from a tactical FPS. Run and gun won’t usually work, especially in the “solo” missions. Enemies are pretty much the same throughout although the number varies between too few, too many, and just right.


I

There are quite a few achiements to accomplish, however, I don’t have a complete list. As such I can’t say how much replay you would get for the single player mission. I guess it would depend on if you regularly replay games after you have finished them.


Multiplayer is another story altogether. Due to time constraints, I didn

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