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Tom Clancy’s EndWar
Review

REVIEWED ON PS3
  • RATING: T - Teen
  • DEVELOPER(S): Ubisoft Shanghai
  • PUBLISHER: Ubisoft
  • RELEASE DATE: Nov 4, 2008

DESCRIPTION:

2011 – 2014. The world enjoys an unprecedented era of peace as enhanced defense technology eliminates the threat of nuclear war. But can it last? 2020. Constant depletion of resources... more →

DESCRIPTION:

2011 – 2014. The world enjoys an unprecedented era of peace as enhanced defense technology eliminates the threat of nuclear war. But can it last? 2020. Constant depletion of resources has international tensions at a breaking point. One spark will ignite what no one thought could happen…a third and final world war. Strategy for the next generation: Led by creative director Michael de Plater (Rome Total War), EndWar promises to redefine strategy gaming. Designed for next-gen consoles EndWar creates a theatre of war, immersing you in the drama of World War III in a way you never thought possible. Fight For Your Nation: Pick a side US, Europe, Russia – the fate of the world is in your hands. If you don’t step in to save your homeland, who will? Command Your Army: Grow your army into the most powerful force on the planet. Your army is completely customizable, and experience breeds strength – your units grow more powerful with every campaign you fight. Light Up The City of Lights: Tom Clancy’s World War III won’t be won by capturing remote deserts or grasslands but by striking countries in the heart. Paris, Moscow, Washington D.C. will all erupt in flames as you battle your way through the fully destructive playground. A Whole New Kind of Massive: EndWar is an online multiplayer experience unlike anything you’ve ever encountered. 16 player matchups? Try hundreds. 30 minute battles? Try persistent matchups lasting for months at a time. This isn’t a skirmish, it’s World War III. Talk Your Way to Victory: Put the controller aside and start shouting commands. EndWar can be played almost entirely via voice command.

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Tom Clancy’s EndWar Review

by 1654 days ago

Just like any good Tom Clancy novel, Tom Clancy

When it comes to eye candy, TCEW really delivers.  The attention to detail is just amazing, and shows up throughout gameplay.  When you zoom in on a squad of your infantryman attacking enemy tanks, you can see some soldiers going prone and firing, while others shoot from behind trees or structures.  Viewing a clash between two sets of helicopters, you

TCEW does very well when it comes to audio; the gunfire, explosions, and rockets are very realistic sounding and have a sufficient amount of variety.  In no time at all you

The absolute high point of this game is the control scheme.  When I first set up my headset to use voice commands, I expected it to be of limited use and more of a selling gimmick than anything else.  Boy was I wrong.  The voice commands work flawlessly

If the story setup sounds complicated, don

The single player campaign, consisting of more than 40 missions will provide around 25 hours of gameplay, but the real value here is the online multiplayer.  With up to four players in a match, multiplayer games are always full of surprises.  Just when you think you have the game locked up, someone deploys their WMDs and the lead changes just like that.  Multiplayer requires quick thinking and a good awareness of the battlefield for you to be successful at it, but is well worth the time spent.

 

There are four kinds of online battles: siege, raid, assault, and conquest. Sieges require you to secure the uplink (control point placed on the map) and hold it for a period of time before the enemy gets reinforcements. Raid requires you to destroy over half of the critical structures in the map before time runs out. In assault mode, you have to kill all the enemies on the map. Last but not least is conquest mode, where you have to hold more than half of the uplinks on the map for five minutes to succeed. The twist with conquest mode is once one side captures more than half the uplinks it will trigger DEFCON 1, allowing the losing side to deploy a WMD. Once the losing side has deployed a WMD, everyone is then able to use their own weapons of mass destruction as well.

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