The Incredibles: Rise of the Underminer picks up exactly where the best movie of 2004 ended. The Incredibles swing into action against the dangerous machinations of The Underminer, a villain who calls to mind the Terminator as played by Stephen Tobolowsky. While Mr. Incredible
Rise of the Underminer has some excellent level designs scattered throughout the game, but a lot of them appear to have very bland textures and limited color schemes. Oh sure, some might argue, the color brown should naturally be the primary color for a game set underground. How then to explain equally bland graphics whether our intrepid heroes are fighting across dirt, or ice, or large metallic structures? The result is a passable, yet frequently dull, visual experience.
The character design actually does have some personality to it because the various robot enemies are well conceived. I was impressed with the number of ways the designers worked drill bits into the models, but having more than one death animation would have helped add more personality to the game entire. Both the character models and the environments sometimes appear limited in design almost to the point where it
I actually enjoyed the banter between Mr. Incredible and Frozone which unfortunately was the only thing that came close to capturing the feel of the movie. Each character has a very limited amount of one-liners and they waste no time slinging them around five or six times a level. When they speak to one another about the danger they
The controls are perfect for a game like this. They are just sort of there. They don
The Incredibles: Rise of the Underminer can be summed up in one word: uninspired. Thus far the toughest part of writing this review has been to come up with anything to say other than “meh” because one little three letter word sums up the entire experience of playing this game. I even stepped back and tried to look at this game through the eyes of a child, and I actually see them enjoying it less than I did. The end result is a review that has taken far longer to write than it should have for no other reason than the game left a zero of an impression on me.
Just in case that sounds self involved, let
There really is not a good reason for playing through Rise Of The Underminer a second time, let alone a third or fourth. The game by itself is not very good, is boring, and not all that challenging. Oh sure, completionists may find themselves excited to focus on one character at a time per run-through just to get a perfect score per level. But to what end, I ask? Long before the players reach the end game they should have come close to maxing out their characters to the point where the game is no longer challenging. While I can respect the Everyone +10 rating, the game simplifies everything so much so that the fun was phased right out during the development.