The Tales series has been around for a long time, and has always occupied that second tier of Japanese RPG

The graphics can be summed up in 4 words:  clean, crisp, detailed, and beautiful.  As with prevous games, ToV utilizes cell-shaded graphics to create a visually stunning world.   Both characters and locales are rendered with crisp bold lines and vibrant colors, and it is a welcome change from the dreary grey, brown, and black color pallete that seems to be favored by most games.  Every locale

In entirely too many RPG With regards to combat, ToV is far more Soul Calibur than Dragon Quest.   Most battles are rather frantic affairs which require you to attack, block, and cast spells (or artes) with furious abandon.  The early game will feel like a rather rudimentary button masher, as most enemies can be taken out by simply spamming the B button with basic attacks and the A button for the more powerful artes.  As you progress, however, the enemies will get significantly stronger and smarter, and you will need to make full use of your offensive, defensive, and magical arsenal to succeed.  There is a fairly deep system that allows you to string together chains of standard and specialty attacks (Fatal Strikes, Burst Artes, Overdrive, etc.) to truly devastate your opponents.  Unfortunately, many of these techniques are very quickly and very poorly explained.  Even after playing for nearly 50 hours, I never could wrap my head how to consistently use the combination of artes, fatal strikes, overdrive, and burst artes and typically stuck to the 3 or 4 attack combos I could repeat with precision.  I did activate some of the stronger attacks on occasion, but it was always more of an accident than something intentional.  My guess is that if you have any penchant at all for the complexity of fighting games (which I don

You ToV is a long game and will require a minimum of 40 hours (which would be rushing things) from most gamers.  While there