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Street Fighter IV
Review

REVIEWED ON PS3
  • RATING: T - Teen
  • DEVELOPER(S): Capcom
  • PUBLISHER: Capcom
  • RELEASE DATE: Feb 17, 2009

DESCRIPTION:

Street Fighter IV features a mix of returning favourites such as Ryu, Ken, Chun-Li and Guile along with new characters created exclusively for this game such as Crimson Viper, Abel,... more →

DESCRIPTION:

Street Fighter IV features a mix of returning favourites such as Ryu, Ken, Chun-Li and Guile along with new characters created exclusively for this game such as Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in high definition 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the input system. Street Fighter IV also incorporates state of the art online match making and worldwide online gameplay. Mixing classic genre-defining game mechanics the franchise is known and loved for with all-new, never-before-seen gameplay systems, Street Fighter IV brings a brand new fighting game to fans the world over. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honoured art of virtual martial arts. New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus attacks, Super Combos, and the revenged-fueled Ultra Combo system. Classic Street Fighter characters recreated for a new generation of gamers, including the original cast of Street Fighter II. New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more. New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro. Online gameplay features, including instantaneous online challenges, versus mode, tournament mode, and world wide online gameplay.

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Street Fighter IV Review

by 1506 days ago

If you peer back through the mists of time to an arcade circa 1984, you can witness the earliest days of the videogame fighting genre with such classics as Karate Champ and Yie Ar Kung-Fu.  Just a few years later 1987 saw the premiere of Street Fighter, and fighting games changed forever.  So many things that we take for granted today were first seen in the original Street Fighter.  The concept of having different characters to fight with, each with his own abilities, strengths, and weaknesses.  Having a unique storyline and ending for each of the fighters.  Special moves, hidden characters, the list goes on and on.


Well the granddaddy of all fighting games has returned, and it

Ever since Capcom released the first SF4 trailer, there

The voice acting for all of the characters is solid throughout the game, with plenty of variety in everyone

The controls for Street Fighter IV are solid with not a whole lot of surprises.  There are some minor items that the developer implemented that add to the overall experience, such as having a default button mapped to Heavy/Medium/Light attack all at once, making some of the combos a little easier to accomplish.  The controls are completely customizable, allowing you the freedom to change the button layout to whatever suits your style of play.  If you are so inclined, you can map all of Chun-Li

As I said previously, Capcom didn

Being a fighting game, SF4 is all about the replay and it is done extraordinarily well.  Allowing yourself to be challenged at any point (and giving you the option to turn this feature off) gives the game a real arcade feel.  Who can forget the feeling of standing in the arcade, beating on Zangief, and then seeing the

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