The Internet is a harsh mistress. It giveth, it taketh away and rarely does one know which way it will go (aside from the ardent fanaticism regarding Firefly.) My first experience with Scribblenauts, a game where the point is to complete tasks and achieve a star by summoning anything you can think of, was watching YouTube videos of God squaring off against Cthulhu. There may also have been a skateboard involved. My jaw hit the floor when I realized I would soon play a game where the only limit was my imagination.

Once I played said game, however, I discovered with horror that my imagination ran dry after two hours. I summoned a jet pack to fly across a river. I whipped out a submarine to dive for fish in order to sate a hungry penguin. I, of course, dropped the gates of Heaven in front of me, knocked on the doors, and out popped God to say hello. I even conjured The Nothing just to see what would happen, and my brain melted from too much geek. Then to test it again, I just wrote

I doubt there has been a game this uniquely odd since Katamari Damacy, the last title this reviewer played where the puzzles were less the point than the bizarre nature of the game itself. It is difficult to genuinely comprehend the oddity that is Scribblenauts unless you play it. At the very least, there is literally nothing else like it on store shelves at the moment. Gamers bent on solely playing original titles over the latest

The controls especially seem wonky. Tap on the screen to move the main character (Max) and he

If you want the difficulty kicked up a notch, there is a challenge mode where you are not allowed to use the same item twice. This will have you reaching for a thesaurus to see what else would achieve the same result as a lumberjack. But once you have plumbed the nether regions of your own imagination, and even that of your child(ren), you may find yourself asking if that

And now that I say it out loud, so to speak, that

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