Funny thing about writing reviews – when your subject isn’t on your most-wanted list, it’s a little easier to be objective, but more importantly it means to don’t have to plow through your favorite titles at breakneck speed. I’ve spend a LONG time on Pandora, both in the original Borderlands PC release, and now on Borderlands 2. Is it worth owning? Yes. Have I completed the single player campaign yet? No, and here’s why: Borderlands 2 is big. Really big. With 24 full hours logged into the game (thanks to Steam for keeping track), I find myself getting distracted with completing side quests, and opening everything within reach. It’s a credit to the game that has me saying “I’ve got time to open one more box”.
There is no auction house, but you can transfer stuff you find from character to character, though you will need to meet minimum character levels to use equipment. One nice touch is they’ve done away with character weapon experience, and instead of having hollow achievements that provide no tangible benefit, Gearbox saw fit to change it up with the Badass Gun System. Basically, as each character you play experiences elements of the game (killing bullymongs, for instance) Borderlands 2 keeps track of the achievement and level. When you hit a milestone, you’re awarded Badass points for the achievement, and eventually you get tokens to exchange for stat bonuses for everything from gun damage to shield recharge rates. The bonus values are common across all of your characters and are entirely optional. With them turned on it means your bonuses can give you an advantage on any new ‘toons you create.