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	<title>Comments on: RAGE Review</title>
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	<link>http://gamingtrend.com/game_reviews/rage-review/</link>
	<description>by gamers, for gamers</description>
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		<title>By: IkeV</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-12858</link>
		<dc:creator>IkeV</dc:creator>
		<pubDate>Thu, 02 Feb 2012 20:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-12858</guid>
		<description><![CDATA[Ron, seriously?  This game was TERRIBLE.  It was a moderately good shooter that contributed nothing new to the genre.  The story was awful.  The shooty parts were fine, but there are plenty of games with good shooty.  The driving was tacked on.  The optional quests contributed nothing.  The reuse of levels was just plain lazy.  I finished it, but was really racing through it towards the end.]]></description>
		<content:encoded><![CDATA[<p>Ron, seriously?  This game was TERRIBLE.  It was a moderately good shooter that contributed nothing new to the genre.  The story was awful.  The shooty parts were fine, but there are plenty of games with good shooty.  The driving was tacked on.  The optional quests contributed nothing.  The reuse of levels was just plain lazy.  I finished it, but was really racing through it towards the end.</p>
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		<title>By: Anonymous</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-8929</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 14 Jan 2012 19:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-8929</guid>
		<description><![CDATA[WARNING: SPOILERS

Having just finished Rage last night I&#039;ll add a few other gripes:

1) Anemic storyline using only the most road-worn sci-fi cliches. Who is The Authority? Is there anyone in charge? Can we meet and kill him/her please? Does anyone care?

2) Perhaps the most disappointing final mission and &quot;ending&quot; in recent memory. After painstakingly crafting an apocalyptic landscape they reward you at the end by sending you down the most generic series of space ship corridors to flip a few switches and save the world. Even the BFG they set you up with for the final mission is a snoozer.

3) The world seems vast at first but it&#039;s a shell game - it&#039;s actually pretty small and formulaic. There&#039;s essentially two sections to Rage - Wellspring and Subway Town (damn that&#039;s creative).  Neither location is that memorable (Subway Town is particularly small) and they have the exact same features (there&#039;s the pub with the horrifically broken 5-Finger Filet game and mildly entertaining card game, the racetrack, the garage, the shop and the job board).  Each town is surrounded by wasteland but there&#039;s not much reward for wandering and you&#039;ll engage in boring car battles with bandits in the same areas each time. The Mutant Bash TV or whatever is pretty fun the first time but it&#039;s not randomized and thus not worth playing more than a few times.

4) Side-quests are usually pretty pointless. They even artificially extend game content by giving you the same mission twice! One of the subway town residents has you go to his distillery and fill some jugs while mutants attack you. Later you check the job board and are asked to return to the same location and...fill some jugs while mutants attack you. You won&#039;t collect anything on these missions besides some ammo, cash (which at this point you probably won&#039;t need) and a few cards for that game in town you probably won&#039;t play.]]></description>
		<content:encoded><![CDATA[<p>WARNING: SPOILERS</p>
<p>Having just finished Rage last night I&#8217;ll add a few other gripes:</p>
<p>1) Anemic storyline using only the most road-worn sci-fi cliches. Who is The Authority? Is there anyone in charge? Can we meet and kill him/her please? Does anyone care?</p>
<p>2) Perhaps the most disappointing final mission and &#8220;ending&#8221; in recent memory. After painstakingly crafting an apocalyptic landscape they reward you at the end by sending you down the most generic series of space ship corridors to flip a few switches and save the world. Even the BFG they set you up with for the final mission is a snoozer.</p>
<p>3) The world seems vast at first but it&#8217;s a shell game &#8211; it&#8217;s actually pretty small and formulaic. There&#8217;s essentially two sections to Rage &#8211; Wellspring and Subway Town (damn that&#8217;s creative).  Neither location is that memorable (Subway Town is particularly small) and they have the exact same features (there&#8217;s the pub with the horrifically broken 5-Finger Filet game and mildly entertaining card game, the racetrack, the garage, the shop and the job board).  Each town is surrounded by wasteland but there&#8217;s not much reward for wandering and you&#8217;ll engage in boring car battles with bandits in the same areas each time. The Mutant Bash TV or whatever is pretty fun the first time but it&#8217;s not randomized and thus not worth playing more than a few times.</p>
<p>4) Side-quests are usually pretty pointless. They even artificially extend game content by giving you the same mission twice! One of the subway town residents has you go to his distillery and fill some jugs while mutants attack you. Later you check the job board and are asked to return to the same location and&#8230;fill some jugs while mutants attack you. You won&#8217;t collect anything on these missions besides some ammo, cash (which at this point you probably won&#8217;t need) and a few cards for that game in town you probably won&#8217;t play.</p>
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		<title>By: Anonymous</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-7205</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 08 Jan 2012 07:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-7205</guid>
		<description><![CDATA[Finally got around to playing this. After spending about 15 hours with it I can honestly say that while it&#039;s pretty fun, you definitely had both the rose-tinted glasses and the kiddie gloves on for this review.

&quot;It has been 7 years since the last release from id, and the shooter genre has moved on.&quot;

How can you make this statement without addressing the myriad ways in which Rage fails to meet current standards of FPS game design? There are so many areas where Rage creates problems that developers solved ages ago. The inventory system is clunky. Switching weapons/ammo in the heat of battle is awkward and results in taking unnecessary damage. If you want a weapon that isn&#039;t in your 4 &quot;quick&quot; slots you have to pause the game, tab over to the weapons page, scroll down, assign a new weapon, then return to the action and use the bumper/analog sticks to select it.  In 2011 it&#039;s just sad to see a shooter from id that is this clunky.

It&#039;s also hard to justify not mentioning the terrible save feature. FPS veterans have long ago adapted to the current standard of autosaves/checkpoints. I can&#039;t remember the last time I had to manually save this much in a FPS, but I think it was sometime in 1998. I typically overwrite saves unless there is a specific reason to create multiples. In Rage this takes no less than 7 button presses, maybe more depending on which save you overwrite. Since you stand to lose lots of progress if you don&#039;t save often you&#039;ll constantly be leaving the action. While I&#039;m on the subject, why does Rage allow so many save slots? There&#039;s virtually no player input in character building (besides the laughable 3 costume &quot;class&quot; system) and only one linear path to completing any task. This ain&#039;t Skyrim, people.

Rage is definitely a visual powerhouse and deserves kudos for creating an interesting world.  After a few hours though I did start to see the visuals as more of a matte painting - gorgeous to look at but in no way interactive. The world also starts to feel pretty small and predictable after the fourth or fifth trip down the same paths.  With few exceptions the bandit encounters occurred in the exact same spot, which just gets tedious given the amount of back and forth fetch quests. On several occasions you complete a quest, return for the reward, and then get sent immediately back to the same area. 

Rage is fun to play but giving this 95/100 and saying it&#039;s near perfect is crazy. The three cons you listed are very minor in light of all the other deficiencies. Having played FPSs for almost 20 years, it&#039;s difficult to play Rage without seeing mostly antiquated mechanics and missed opportunities.]]></description>
		<content:encoded><![CDATA[<p>Finally got around to playing this. After spending about 15 hours with it I can honestly say that while it&#8217;s pretty fun, you definitely had both the rose-tinted glasses and the kiddie gloves on for this review.</p>
<p>&#8220;It has been 7 years since the last release from id, and the shooter genre has moved on.&#8221;</p>
<p>How can you make this statement without addressing the myriad ways in which Rage fails to meet current standards of FPS game design? There are so many areas where Rage creates problems that developers solved ages ago. The inventory system is clunky. Switching weapons/ammo in the heat of battle is awkward and results in taking unnecessary damage. If you want a weapon that isn&#8217;t in your 4 &#8220;quick&#8221; slots you have to pause the game, tab over to the weapons page, scroll down, assign a new weapon, then return to the action and use the bumper/analog sticks to select it.  In 2011 it&#8217;s just sad to see a shooter from id that is this clunky.</p>
<p>It&#8217;s also hard to justify not mentioning the terrible save feature. FPS veterans have long ago adapted to the current standard of autosaves/checkpoints. I can&#8217;t remember the last time I had to manually save this much in a FPS, but I think it was sometime in 1998. I typically overwrite saves unless there is a specific reason to create multiples. In Rage this takes no less than 7 button presses, maybe more depending on which save you overwrite. Since you stand to lose lots of progress if you don&#8217;t save often you&#8217;ll constantly be leaving the action. While I&#8217;m on the subject, why does Rage allow so many save slots? There&#8217;s virtually no player input in character building (besides the laughable 3 costume &#8220;class&#8221; system) and only one linear path to completing any task. This ain&#8217;t Skyrim, people.</p>
<p>Rage is definitely a visual powerhouse and deserves kudos for creating an interesting world.  After a few hours though I did start to see the visuals as more of a matte painting &#8211; gorgeous to look at but in no way interactive. The world also starts to feel pretty small and predictable after the fourth or fifth trip down the same paths.  With few exceptions the bandit encounters occurred in the exact same spot, which just gets tedious given the amount of back and forth fetch quests. On several occasions you complete a quest, return for the reward, and then get sent immediately back to the same area. </p>
<p>Rage is fun to play but giving this 95/100 and saying it&#8217;s near perfect is crazy. The three cons you listed are very minor in light of all the other deficiencies. Having played FPSs for almost 20 years, it&#8217;s difficult to play Rage without seeing mostly antiquated mechanics and missed opportunities.</p>
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	<item>
		<title>By: Mrepella</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-723</link>
		<dc:creator>Mrepella</dc:creator>
		<pubDate>Mon, 10 Oct 2011 00:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-723</guid>
		<description><![CDATA[Another Internet tough guy troll who has a stupid name777888999666555 and nothing real to add. ]]></description>
		<content:encoded><![CDATA[<p>Another Internet tough guy troll who has a stupid name777888999666555 and nothing real to add. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Dunn</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-719</link>
		<dc:creator>Mike Dunn</dc:creator>
		<pubDate>Sun, 09 Oct 2011 17:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-719</guid>
		<description><![CDATA[Oh, do please enlighten us.]]></description>
		<content:encoded><![CDATA[<p>Oh, do please enlighten us.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-718</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 09 Oct 2011 17:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-718</guid>
		<description><![CDATA[Another nobody website with no idea what they are talking about. ]]></description>
		<content:encoded><![CDATA[<p>Another nobody website with no idea what they are talking about. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenneth Joseph Spaziani</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-717</link>
		<dc:creator>Kenneth Joseph Spaziani</dc:creator>
		<pubDate>Sun, 09 Oct 2011 11:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-717</guid>
		<description><![CDATA[I&#039;ve spent 45 hours doing side quests, all the races, playing the magic like card game (on PC) and boom I just am in the middle of the First major plot Mission (dead city Defibilator) was doing so many side quests! immersive game... 15 hours if your rushing perhaps, if you soak the world in theres ALOT TO DO. Also, MultiP is basically Twisted Metal and Quake 3 combined, even with QUAD DAMAGE!!! Excellent fun in the MP department.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve spent 45 hours doing side quests, all the races, playing the magic like card game (on PC) and boom I just am in the middle of the First major plot Mission (dead city Defibilator) was doing so many side quests! immersive game&#8230; 15 hours if your rushing perhaps, if you soak the world in theres ALOT TO DO. Also, MultiP is basically Twisted Metal and Quake 3 combined, even with QUAD DAMAGE!!! Excellent fun in the MP department.</p>
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	<item>
		<title>By: Shane</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-706</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Wed, 05 Oct 2011 09:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-706</guid>
		<description><![CDATA[Are there bots for the multiplayer modes?]]></description>
		<content:encoded><![CDATA[<p>Are there bots for the multiplayer modes?</p>
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		<title>By: Lamaone</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-704</link>
		<dc:creator>Lamaone</dc:creator>
		<pubDate>Tue, 04 Oct 2011 21:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-704</guid>
		<description><![CDATA[Maybe &quot;expansive&quot; is pushing it, but certainly 15 hours is decent for the single player campaign for a FPS.]]></description>
		<content:encoded><![CDATA[<p>Maybe &#8220;expansive&#8221; is pushing it, but certainly 15 hours is decent for the single player campaign for a FPS.</p>
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		<title>By: Mike Dunn</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-700</link>
		<dc:creator>Mike Dunn</dc:creator>
		<pubDate>Tue, 04 Oct 2011 16:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-700</guid>
		<description><![CDATA[After reading the review and watching several of the videos with my son last night, we have resolved to go halvsies on this game once he gets some birthday money ;)]]></description>
		<content:encoded><![CDATA[<p>After reading the review and watching several of the videos with my son last night, we have resolved to go halvsies on this game once he gets some birthday money ;)</p>
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		<title>By: Bob Mayer</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-695</link>
		<dc:creator>Bob Mayer</dc:creator>
		<pubDate>Tue, 04 Oct 2011 15:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-695</guid>
		<description><![CDATA[It&#039;s sad that 15 hours is now considered an expansive game.  I&#039;m not denying it&#039;s so, just lamenting the loss.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s sad that 15 hours is now considered an expansive game.  I&#8217;m not denying it&#8217;s so, just lamenting the loss.</p>
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		<title>By: Tom Tjarks</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-694</link>
		<dc:creator>Tom Tjarks</dc:creator>
		<pubDate>Tue, 04 Oct 2011 15:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-694</guid>
		<description><![CDATA[huh, and I was going to give this one a pass.]]></description>
		<content:encoded><![CDATA[<p>huh, and I was going to give this one a pass.</p>
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		<title>By: Ron Burke</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-693</link>
		<dc:creator>Ron Burke</dc:creator>
		<pubDate>Tue, 04 Oct 2011 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-693</guid>
		<description><![CDATA[I didn&#039;t overscore it - it earned every point.  It&#039;s that good.  ]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t overscore it &#8211; it earned every point.  It&#8217;s that good.  </p>
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		<title>By: Mike Dunn</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-692</link>
		<dc:creator>Mike Dunn</dc:creator>
		<pubDate>Tue, 04 Oct 2011 13:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-692</guid>
		<description><![CDATA[How can you NOT reference Doom when talking about an iD game?]]></description>
		<content:encoded><![CDATA[<p>How can you NOT reference Doom when talking about an iD game?</p>
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		<title>By: Mario</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-690</link>
		<dc:creator>Mario</dc:creator>
		<pubDate>Tue, 04 Oct 2011 11:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-690</guid>
		<description><![CDATA[Why the constant references to doom? is that why you have over scored this game? because you like ID&#039;s other work? 95 out 0f 100? one of the greatest games of all time, be serious. Good game, not great.]]></description>
		<content:encoded><![CDATA[<p>Why the constant references to doom? is that why you have over scored this game? because you like ID&#8217;s other work? 95 out 0f 100? one of the greatest games of all time, be serious. Good game, not great.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://gamingtrend.com/game_reviews/rage-review/#comment-688</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 04 Oct 2011 06:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingtrend.com/?post_type=game_reviews&#038;p=10046#comment-688</guid>
		<description><![CDATA[God, please deliver this game to my doorstep with haste tomorrow. Thank you.]]></description>
		<content:encoded><![CDATA[<p>God, please deliver this game to my doorstep with haste tomorrow. Thank you.</p>
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