One of the challenges in reviewing games is being able to judge games on their own merit and not on the track record of the developers, the previous games in the series, or personal genre preference.  Sometimes this is easy, and sometimes this is incredibly difficult.  Puzzle Quest:  Galactrix (PQ: G) falls in the latter category.

 

I make no bones about being an unabashed fanboy of the original Puzzle Quest:  Challenge of the Warlords.  It

The graphics on PQ: G do a serviceable job, but certainly won

PQ: G uses a pretty standard battery of sci-fi effects.  Lasers, rockets, airlocks, electric shocks, etc.  Most of them became very repetitive very quickly, and I spent most of my time with the sound down and my iPod on.   Once I heard the robotic voice say I had no complaints with any of the controls in PQ: G.  The overworld map was quick and responsive, the gem matching worked just like every other match-3 title that has come before, information was easy to find in the menus, and I never found myself struggling with any aspect of the control layout.  Probably the only minor gripe is the incredibly slow movement of the ships on the overworld map.  You could get up and make a sandwich in the time it took for your ship to travel along the designated route, stopping at each individual galaxy to reposition itself.  This is a pretty minor gripe, though.

At the thousand-foot level, PQ: G looks like the exact same thing we PQ: G is a big game that will keep most players busy for a long, long time.  Whether that time is fun or not is going to dependent on the individual.  There is also a multiplayer aspect, but without any sort of matchmaking service, it

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