I know it’s a sin to have someone review a new game in a long running franchise who has never even played one of the earlier games in the franchise. But I

Mana Khemia 2 is your standard Japanese RPG where battles are played out from a 2D side view and are turn based. The classic formula we all know and love is there, but with a couple of twists. Your party can have up to three characters fighting at one time and the other characters in your party are in standby and can be switched in and out freely during battle. When a character is switching in, they either add to an attack or defend another character. When your guys are on standby they slowly recover their mana. The end result is an interesting fighting system that will keep you involved deciding who to switch in and out and when to do it. It definitely gets rid of the mindless order system of some RPGs and keeps you involved in the combat.

 

Adding to the fighting system is a meter called the unite meter. This meter will slowly fill up during a battle and when it gets full you go into unite attack mode. Unite mode allows your characters to attack faster and it also allows the characters on standby to jump into the fight and do more damage. A successful round of attacks in unite mode will fill up a finishing gauge which allows players to activate powers that deal massive damage.

Mana Khemia 2 brings back the alchemy system that this series is well known for. I found this crafting system to be very deep. Through the use of Alchemy you can create almost every item, weapon, and piece of armor used throughout the game. The basic formula for item creation requires three different materials and a recipe. Once you have the required materials and recipe you can then craft new weapons, armor and items.  The trick to getting the most out of the system is all in the quality of the ingredients you use. You can make a standard level 50 heal potion, but with the right ingredients you can also make a level 100 heal potion. The same thing goes for every crafted item in the game.

The storyline in Mana Khemia 2 leaves a lot to be desired. The plot involves a once prominent alchemy school that sits on an island that used to float high above the earth. Apparently magic has been failing in the world and the island has fallen to the ground, thus the sub title As with a lot of Japanese RPGs the story is meant to be a little quirky and there are many scenes where you will be left scratching your head, asking

 

 

Mana Khemia 2 is a PS2 game and while it

n/a