It was right about the time when I found myself playing musical chairs on the plains of the Serengeti that I checked right out of Madagascar 2. Abandoning all pretense of even the slightest farcical nature of the rather lame original movie, the video game of the sequel leaps right past silly and lands squarely in the land of the absurd. Put another way
Say what I will about the gameplay, and I intend to knock it quite a bit, the graphics are quite pretty. There is plenty of color and pop as players run across the plains of Africa, then dive off cliffs into pools below. There are several different areas surrounding a central hub from which most missions originate, and this one hub is where you
One of the first rules of writing dialog is to understand that what looks good on paper may not sound good once spoken aloud. Write a sentence of dialog. Doesn
The controls are pretty basic overall. The A button is jump, the X button is attack, the Y button is to use a special move, and the B button is pretty much ignored for this particular outing. While those are easy enough to comprehend and learn on the fly, I take umbrage with developers who refuse to give me the option to invert the X or Y axis on the camera. It
Imagine this: You sit down after a long day at the office and want to relax by blowing off some steam. Not exactly outside the realm of possibility for most of us. You throw on Madagascar 2 imagining that it should provide a solid hour or two worth of diversion from the harsh realities of paying off that credit card you so recently wracked up to astronomical levels. You then find yourself submerged in a sea of poorly written cutscenes (so poorly written the designers added an endurance Achievement daring you to sit through 25 cutscenes without skipping any) while sometimes running around the African plains with nary a native in sight.
This begs the question “Who exactly was this game made for?”
I ask this because on the surface level it is entirely kiddie fare, and I can fully understand that. I would also point to the LEGO series as a textbook case on how to make family fare accessible and fun for the entire family and not just Little Timmy.
While going through the various sequences from the film (I can only imagine as I have not seen it yet) players take control of the four main characters as well as the commando penguins, aka the sole funny part of the first movie. Players use the various abilities of the lion, the giraffe, the hippo, and the zebra to complete tasks, open up new areas, compete in races, and rip off Katarmari Damacy whole hog. I
The value of this game rests squarely on two factors: 1. Do you have kids? and 2. Do you hate them? If the answer to #1 is no then there is no need to play this ever. If the answer to #2 is yes, then first of all I feel sorry for you and secondly this is the perfect gift for the little brats. Meanwhile, my wife is busy smacking me on the back of the head claiming that our firstborn should have the chance to play it.
In short, the value of a game is directly proportional to how much fun you have with it. In this case, you have to ask yourself just how much you enjoy musical chairs of the Serengeti and if you honestly want to fish or play rudimentary animal soccer (and really is there any other kind?).