In theory, a cooperative online shooter on the PC should be relatively easy to pull off. After all, the FPS genre was honed to perfection on the PC and the whole online multiplayer FPS craze was pioneered by PC games like Unreal and Quake. So when Capcom announced that Lost Planet 2 would be multiplayer focused, there was a glimmer of hope that part 2 would be better than the first entry in the series. Unfortunately, the overall clunky and downright poor design of the game keeps Lost Planet 2 from becoming a worthwhile investment.

STEAM + Live = Lose


First of all, I received a copy via STEAM for review. Normally, buying games through STEAM isn

In theory the game features some robust multiplayer options. It has Co-op play throughout the main campaign, a whole host of standard death match modes, and a much larger ongoing battle field in which players join a specific faction and fight for control of a map on a weekly basis. The game were delivering on it’s potential this mode should work a lot like a smaller version of M.A.G.. Here

Co-op Handcuffs


In another head scratching design flaw, the main campaign was designed to be played by four players via co-op. But, for some stupid reason you cannot join in a game that is already in progress. If you start a game with less than four players then the empty slots will be filled with bots. Want to join a game that is already in progress? Well then wait in the game

Perhaps the final nail in this game

But it Looks Good


Perhaps the one bright spot on this entire package is the graphics. The game supports both DX9 and DX11 effects. Running under just DX9 the game looks above average and you can expect to get decent performance from the game even on mid level hardware. Where Lost Planet 2 really shines though is in DX11 mode. If you already own a graphics card that can run DX11 then you may want to pick Lost Planet 2 up just to see what you can expect out of future games. The DX11 fire and smoke are a sight to behold; they both roll around and waft about like thing. Also, the DX11 rippling water effect is cool, but perhaps may be a little overblown in some cases.