Fight Night Round 3 was one of the showcase titles that Sony was showing off to demonstrate the power of the PS3 at E3 2005.  The graphics were beyond anything that we

As I said in my Xbox 360 review, it is appropriate that we start off with the graphic section as it is the aspect that got the greatest overhaul for this title.  The Xbox 360 version had fantastic normal mapping with great texture work on every surface.  The PS3 version has the same fantastic normal mapping, but the extra 10 months has given EA Canada a bit more time to put additional detail into this version.  Most of the fighters have gotten a bit more texture work on their clothing and skin, although some things such as the blood and backgrounds still look like red wax and cardboard cutouts. The gloves have a leather grain to them, and the tape holding them tight looks striated and wrinkled from being packed and pulled taut.  Similarly, the boxers are well detailed.  They sweat and breathe heavier as they suffer the effects of fatigue.  The muscular detail is stunning as well

I really tore up the Xbox 360 version of this game for the incessant announcer spam talking about how a Philly Shell defense is like a Philly Cheese steak.  Sadly, for the minor improvements that EA Canada made to the graphic engine, they made none to the sound engine.  The game still suffers from a great deal of repetition from Joe Tessitore, the announcer, and your corner still has the same advice.  Once you

EA introduced Total Punch Control with the Fight Night series.  First we

The gameplay in Fight Night Round 3 for the Xbox 360 was pretty solid, so I didn

When the Xbox 360 version of Fight Night Round 3 shipped, the Live mode was the star of the show. The offline modes serve to train you for the real deal

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