Killer Is Dead is probably the first game I’ve played that’s made me feel like a pervert.
There are thousands of games out there that objectify women, that feature absurdly revealing outfits and countless examples of the “damsel in distress.” And there are dozens of others that let you woo individual characters under the hypnotic gaze of your sexual prowess. But none have left me as wide-eyed, mouth-agape, “holy crap, I can’t believe I’m playing this” sick-to-my-stomach quite like SUDA 51’s latest actioner.
It’s a damn shame, too; the game part is actually pretty good.
All of this is portrayed in a slick graphical style reminiscent of the aforementioned Killer 7. The cel-shaded graphics and stark shadows pop, while the metallic sheen gives the characters and environments a truly otherworldly feel to them. It’s an oddly compelling look that uses its style to hide simplistic textures and other imperfections — as if the blemishes were part of the overall experience.
As is par for the course for most of SUDA 51’s games, the plot is largely nonsensical, trading things like exposition and character development for over-the-top and cartoonish displays of blood letting and increasingly unrealistic scenarios. One minute you’ll be wandering through a Japanese peace garden, looking for an old samurai-warrior-turned-giant-tiger, and the next you’ll be running through a military base, hunting down a skyscraper-sized beast named Giant Head. The brief moments you do get a glimmer of narrative are waylaid by impenetrable dialog and bizarre imagery. But none of it really matters — even Mondo is aware he’s in a video game, and does everything he can to move things forward to the next action sequence as quickly as possible.
Killer Is Dead constantly throws you feedback on how well you’re doing, whether it’s a frame-by-frame silhouette of your final slash, or a slow-motion zoom-in on a well placed headshot. Enemies also drop a flood of experience with every kill, which upgrades your health and Blood (read: special ability) meter in small, but frequent increments. Couple that with a fairly extensive list of interesting and useful abilities — including a block breaker and several upgrades for your arm cannon — and combat in Killer Is Dead becomes something to relish, rather than avoid.
In between missions, you can pursue various side quests. Most of them are variations on the levels presented to you in the story — get through this area under a time limit, kill these bad guys with a turret, that sort of thing. It’s all pretty standard fare, and does a great job of providing more content within the framework of the simplistic but rewarding combat mechanics.
And then there’s the creepy dating game.
I’m going to come right out and say it — it’s disgusting.
Is it supposed to be funny? I guess it is, in that sort of juvenile straight-to-DVD Porky’s rip-off kind of way. Is it supposed to be sexy? Possibly, if you’re thirteen, and the only experience you’ve had with sex is through late-night cable softcore pornography — and you’re also into digital representations of the female body. The women in Killer Is Dead are already one-dimensional enough — these, however, are women as literal objects. They think you’re the studliest dude in the world, they love all your gifts (even if they don’t like some as much as others), and as long as you don’t stare at them when they’re looking, you’ll end up getting the girl.
You can even earn X-Ray goggles through sidequests (or provided directly through the game’s version of an online pass) handed out by a woman in a skimpy nurse’s outfit. Why is she wearing this outfit? Why does she sound like she belongs in a bad porno? I honestly couldn’t say– the game gives no reason for it. Is “because” a good answer? Anyway, you can use these X-Ray glasses to — you guessed it — look at these women’s underwear through their clothes. Lovely.
I’ll put it another way: the trophy data for getting the highest ranking on a date states that you’ve made your sexual target your “prisoner in body and soul.”
Killer Is Dead is a competent, and oftentimes superb, action title that is held back by an overly obtuse plot and a dating minigame that did more to turn me off from the game entirely. Game mechanics don’t exist in a vacuum, and I can’t write off one part of a game’s design that seems so vital to the entire experience. It’s uncomfortable, it’s unnecessary, and it’s unfortunate, because it sullies an otherwise entertaining game.