Dynasty Warriors has been around for a while.  I got to sit down and put an obscene amount of time into the newest iteration, Dynasty Warriors 5: Empires.  Having played the series intermittently, I knew what I was getting into

The first thing you

If you have played a Dynasty Warriors game in the past, you know exactly what you are getting here.  This is

The controls for the strategic portions of the game are simplicity itself.  Think of it like a game of Risk or Stratego

Dynasty Warriors 5: Empires is a blend between action and strategy, with a heavier emphasis on the action aspects.  Omega Force, in an attempt to shore up the strategy elements, has introduced an Empires mode that replaces the story modes present in the previous games.  There are 6 scenarios that will offer you the opportunity to conquer and unify the 25 territories of China in a game that neatly resembles Risk or Stratego, except that instead of just kicking off the enemies pieces from the map, you engage in the battles that determine the outcome of the conflict.  Just like Risk or Stratego, you not only have to assault your enemies, but you also have to protect your own lands and assets at the same time.  Do you commit extra troops to guarding a particular border, or do you utilize those extra assets to assault the enemy stronghold in a brash attempt to remove their powerbase?  If you have ever read Sun Tzu

There is a great deal of things going for, and against, Dynasty Warriors 5: Empires.  Spotty AI, sometimes-lackluster graphics, camera issues, cringe-worthy audio, and a rehash of the same type of gameplay we