Droplitz, the new XBLA puzzle game from Atlus,  is a strange game.  Not strange in the way that most of Atlus

The basic concept behind Droplitz is nothing new.  Drops of liquid start at the top of the screen and descend towards the bottom.  You are responsible for making sure they get there by adjusting a series of pipes to create complete paths from top to bottom.  We Since the discs contain a variety of angles (Y-shaped paths, X-shaped paths, straight paths, and 45 degree angles), it is possible to connect multiple paths together from top to bottom.  The more paths you have created at once, the higher your multiplier and the more points you receive.  At the lower (and slower) levels, creating a single path at a time will allow you to succeed, but as the levels progress, you
While it may start to sound complex, I can assure you that the basic mechanics of Droplitz become second nature within the first hour or two of playing.  I know it
If I were to review Droplitz at the 6 or 7 hour mark, I would have absolutely trashed it for being far too tough.  It would feel like I was playing a level forever, creating a ton of paths and feeling good about myself, only to look up and see that I was only 30,000 into the 125,000 points needed to unlock the next mode.  The faster levels started becoming far too frantic, and I was having a hard time even keeping track of where my cursor was.  My drop stash seemed to disappear nearly immediately, and I felt like I was constantly on the verge of failing the level.  A strange thing happened, however, right around the 8 hour mark.  The game suddenly “clicked”, and in the span of 15 minutes I went from crapping out at a measly 30,000 points, to scoring well north of 400,000.   I began to see patterns that I had missed before, and find connections that I wasn
I wonder, however, how many gamers will be patient enough to stick with it long enough for it to click like that.  Judging from the reaction on many message boards I