I was very excited when I heard I had Dragoneer Graphics in Dragoneer I have no problems, save one, with sounds and I Controls are pretty common fare for this type of game, and are fairly simple to grasp. Your analog stick moves your character while as mentioned above your L-R buttons move the camera around, select opens up the mini map, up and down keys switch between characters, left and right switch between targets. Nothing new here but why reinvent the wheel? Same can be said for the menu window, although its gets a bit difficult to navigate through the menus at times.
Your game starts up as a young, soon to be appointed Dragoneer (Valen) heading for your ceremony. You come to find out in the past the One Holy Dragon was slain by the evil black dragon. When it was slain it split up into 6 soul dragons. They are the protectors of the world along with their protectors, the Dragoneers. Once you get to your ceremony, a black dragon disrupts the proceedings. You pick up your first comrade (Euphe), and the race is on to check on the other dragons. This is where the game goes downhill quickly. Where do I begin? First thing I noticed is the blandness of the levels. To say the layout of the levels is simplistic and linear is polite. Here is where I think the nicely done mini map is actually a hindrance to game play. If there is only one was to go with maybe two side alleys, why do you need a mini map? It would have felt like you had to explore a bit if you didn I am going to be totally honest with you. If there is any replay value here the bad game play mechanics force you to go elsewhere.