Dishonored: The Brigmore Witches is the second part of the story that began with The Knife of Dunwall, as players return to the dark utopia that they know and love, re-entering the shoes of the anti-hero Daud. Whereas the previous DLC gave us a bland look at Daud, and a somewhat unfocused mystery to solve, The Brigmore Witches (TBW) returns with a more conflicted Daud and a much more focused story to enjoy.
Players will not have much to learn if they’ve already experienced Dishonored, as the core remains unchanged. You play an assassin who uses the occult and more mundane means to sneak or fight through stages that demand increasing skill to overcome. That said, there are some elements that make the DLC a unique experience, such as having an assassin army at your disposal and favors available to purchase (both of which were introduced in The Knife of Dunwall). There are also some new powers and weapons, such as the “Pull” ability (a telekinetic power that allows Daud to draw items and enemies into reach), and stun mines which do exactly what you think they do. The game is still all about finding your unique way of completing each stage, and your actions ultimately have an impact on how sections of the game play out.
The Brigmore Witches was a lot of fun, and for $10 fans have little to lose by playing it themselves. All of the core elements that made Dishonored great are still here, but nearly a year after the game’s release, players may have come to expect more than the few unique experiences that were offered in this shortlived DLC. I beat The Brigmore Witches in just about four hours, but I used stealth throughout the entirety of the DLC, and my violent playthrough so far is different enough to be worthwhile trying again, so at least there is some replay value. In the end, those who enjoyed Dishonored will probably get a kick out of The Brigmore Witches, and those who got what they needed out of the main game have few new experiences to find here.