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Darksiders: Wrath of War
Review

REVIEWED ON PS3
  • RATING: M - Mature
  • DEVELOPER(S): Vigil Games
  • PUBLISHER: THQ
  • RELEASE DATE: Jan 5, 2010

DESCRIPTION:

Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end... more →

DESCRIPTION:

Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR -- the first of the Four Horsemen -- as he embarks on a brutal quest of vengeance and revenge against the forces that betrayed him with the help of his phantom steed RUIN. The first title from new THQ studio Vigil Games, Darksiders: Wrath of War features open-world exploration, a deep combat system and a huge arsenal of modern and mythical weapons.

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Darksiders: Wrath of War Review

by 1221 days ago

Darksiders is the tale of the youngest horseman of the apocalypse, War.  In this game

Darksiders owes much of its unique look to the influence of Joe Madureira Solid writing throughout Darksiders gives the voice actors great material to work with, and they pull it off beautifully.  Perceptive gamers might recognize Mark Hamill among the excellent voice cast, as he portrays the Watcher, War While the controls seem overly simple early on in the game, Darksiders manages to slowly phase in the control scheme over the course of gameplay.  A common control setup is to have your four buttons act as light attack, heavy attack, jump, and use button.  Darksiders changes this up by having the square button be used for your sword attack and the triangle be used as your secondary weapon.  This makes you a little more careful in your attacks, as you don

The story of Darksiders starts off with a bang, as War is thrust into the middle of the apocalypse on Earth, battling both demons and angels and generally laying waste to everything he sees.  This ends up being a great way to introduce the various abilities that War has and shows the gamer how to interact with the environment.  The player is shown all the standard gameplay elements, what walls can be climbed, how to target enemies and how to execute the quick time events for the special kill animations.

 

This is one of my few complaints about Darksiders, as calling these actions Darksiders manages to present a game that is both linear as well as an open world.  It is easy enough to stay on track with the main story (just follow the glowing yellow dot on the mini map to your next objective!) but also provides an easy method to go back and explore previous areas in new ways.  This combined with the amount of collectibles and power-ups that can be found gives the diligent gamer quite a few extra hours of gameplay (and trophies!) and makes this game an even better value.

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  • News

As the studio lies in repose, fans and friends hold a Vigil of their own on Twitter

by 118 days ago

    When the dust started settling from the THQ auctions earlier today, nobody expected Darksiders developers Vigil Studios to be left out in the cold, especially after a strong showing with …

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