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Call of Duty: Black Ops II
Review

REVIEWED ON Wii U
  • RATING: M - Mature
  • DEVELOPER(S): Treyarch
  • PUBLISHER: Activision Publishing
  • RELEASE DATE: Nov 13, 2012

DESCRIPTION:

Call of Duty®: Black Ops II is a First-Person Shooter (FPS) that revolves around unique gamepaly that propels the Call of Duty® franchise into a world of future warfare, and... more →

DESCRIPTION:

Call of Duty®: Black Ops II is a First-Person Shooter (FPS) that revolves around unique gamepaly that propels the Call of Duty® franchise into a world of future warfare, and back again to the modern era. The game is a sequel to the 2010 release, Call of Duty®: Black Ops, and features returning Black Ops characters Sgt. Frank Woods and Agent Alex Mason, joined by a wealth of new characters. Additional features include: two distinct yet linked playable time periods, advanced weaponry, branching storylines created by player choices in Strike Force missions, exciting multiplayer options, and more.
Call of Duty: Black Ops II game logo
A gas masked character backed up by combat drone support in Call of Duty: Black Ops II
A whole new future war Call of Duty scenario affected by player decisions in mission play.
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To Understand the Future, you Must Understand the Past

Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and unconflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when enemy steals the keys? To understand such a possible future, you must understand where you have been.

Players of Call of Duty®: Black Ops II gain an understanding of this and more through the game's additional timeline set in the late Cold War era of the 1980's. Within the campaign story, which spans these two eras, players will see familiar faces such as Alex Mason, his son David Mason, and Sgt. Frank Woods. Linking these together will be the rise of another player in the conflict, Raul Menendez.
Key Game Features

An all-new Call of Duty®: Black Ops II storyline featuring new characters and and returning characters
A unique single-player campaign that contains two time periods linked by characters and their actions
Special Strike Force missions, in which the players action affect the outcome of gameplay and the overall campaign
A variety of multiplayer modes and play options

Zombies

The Biggest Zombies Experience to Date: Call of Duty®: Black Ops II Zombies features three different ways to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode, Grief.

Tranzit
1-4 player co-op in a large open world with a variety of locations. The new Buildables gameplay elements help players move through each area to find the key tidbits that reveal why they are there and what they must do to survive. All the while, public transportation is still operational, as a bus will regularly stop at each location. Zombies ride for free.

Survival
Recreating the classic mode of just purely surviving the shambling, incoming Zombie horde, Survival mode allows you to play 1-4 players co-op in specific locations from the much larger Tranzit area.

Grief
You and friends can take on up to 4 people in a team vs. Zombies vs. team scenario. 2-8 players are thrown in a situation to be the last humans standing.

MP Technology with Zombies: Call of Duty®: Black Ops II features new and extensive stat tracking as well as leaderboards for bragging rights. New skill-based matchmaking system will allow players of the same ability to take on the horrors of the night in public game modes. For players that are looking for an extra challenge, Zombies features custom games: Headshots only, higher starting rounds, and toggling of extra items are all available.

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Call of Duty: Black Ops II — Wii U

by 172 days ago

black ops 2 secrets easter eggs top Call of Duty: Black Ops II    Wii UThe Call of Duty brand is synonymous with hard-core gaming. The very name conjures up images of extremely dedicated players who participate online in match after match, honing their skills and decimating the competition. It was these same gamers Nintendo left behind when they released the Wii – an incredibly successful console, but one that catered to a more casual audience. The Wii U is Nintendo’s response to this and Nintendo has committed to winning those hard-core gamers back. The Wii U version of Call of Duty: Black Ops 2 was seen as a huge coup for Nintendo’s third-party plans for their new system, but everyone wondered if it could live up to the standards set by the Xbox 360 and PS3 versions or if it would end up dumbed-down like most other Wii-based ports.

9982  320x240 COD BLOPS 2 Wii U   1 Call of Duty: Black Ops II    Wii U Now, I’m not going to get into too many specifics about the general story and gameplay features on display here in the Wii U version of Black Ops 2 because we have two perfectly good reviews on our site which do just that – the Xbox 360 version here, and the PS3 version here. What I will say is that, despite not having live streaming during multiplayer or Elite support out of the gate – though the latter may be coming in the future – the rest of the game is here and completely intact. You get the full Black Ops 2 campaign, complete with the Strike Force missions, branching plot lines, and more exploding helicopters than you can shake a stick at (seriously, there are so many). While a typical action game starts slow and ramps the action up into peaks and valleys, Black Ops 2 edits all the valleys out so you get nothing but fire-fight after explosion after close-up assassination attempt. It can be a bit much at times, but if that’s you’re cup of tea, know that the campaign experience is here in full high definition with nothing edited or changed (as was par for the course for Wii ports of similar titles). The zombie campaign is also left completely unchanged (for better or for worse). Even the multiplayer experience is virtually the same, except for one important difference (which I’ll explain later).

The graphic output is very similar to its Xbox 360 or PS3 brethren, and it’s so nice to see a major release from other consoles look this good on a Nintendo system. Frame rates stay smooth and steady through most of the game (with the occasional dip here and there), and other than a few funky looking shadows and some jagged edges, the Wii U can hold its own against the big consoles in the graphics department. Even the sound is great; reports from gunfire sound crisp and distinct, and the voice acting is top notch and doesn’t sound compressed. It’s clear that the Wii U is a competent piece of hardware, capable of reproducing the same experiences gamers have been enjoying on the Xbox 360 and PS3 – with a few neat additions.

9983  320x240 COD BLOPS 2 Wii U   2 Call of Duty: Black Ops II    Wii U The Gamepad is the driving force behind the Wii U, and Black Ops 2 puts it to good use. It’s not used for much during the campaign – namely for the display of your current objectives, and the ability to switch control modes on the fly – but its uses stand out during multiplayer. On the Gamepad is a map of the entire match which you can use regardless of control method; whether you’re using the Pro controller, a Wii Remote and Nunchuk, or even the Gamepad itself, you can use it as an easy reference for everything happening during a match. The Gamepad also allows you to switch classes without pausing the game, or even activate your Killstreak abilities (though this is admittedly less useful). You can even use the Gamepad as a “split screen” mode, allowing two players to play at a time; one on the TV, and one on the Gamepad. And across all gameplay modes, you can switch your Gamepad into a display for the game proper, allowing others to use the TV while your destroy your foes online or in the campaign. I admit to using this option a lot; while my girlfriend was watching Dancing With the Stars, I had my headphones plugged in, engaged in online matches with no lag whatsoever. It’s amazing that it works, and it’s such a great feature that every game that can should take advantage of it.

I only have a few gripes with the Wii U version of the game (outside of the flaws of the actual game Mike wrote about in his reviews), and one of them makes the game a little hard to recommend outright. The controls will feel weird at first, as the buttons are mapped out differently, and my muscle memory for first-person-shooters fought against me for the first few hours or so. My fingers got twisted up more than once during the first two or three campaign missions as my brain tried to re-wire itself to use the bottom button to reload rather than the left one. It’s not a huge complaint, as I was able to get used to it soon enough, but it’s important to point out.

9984  320x240 COD BLOPS 2 Wii U   3 Call of Duty: Black Ops II    Wii U My last issue with the game is rather egregious, and I don’t know if it’s something that will be fixed over time as it’s not exactly the developer’s fault. See, the Xbox 360 and PS3 versions of the game have over 800,000 people playing in their lobby at a time. Game modes of all types are constantly filled with different players, and you’ll never be lacking for a new challenge type at any given moment. This is not the case on the Wii U. I’m looking at the lobby count as I’m typing this sentence and there are a total of five hundred, twenty-nine people. That’s not 529,000 or even 5,290. That’s 5-2-9, full stop. Two-thirds of them are playing Team Deathmatch, the rest are dispersed between Domination and Free-for-all. I don’t know if everyone’s just holding out on playing Black Ops 2 until they’ve finished with Nintendo Land or if they’re all going to jump on once they open their Christmas presents, but it doesn’t bode well for the future of the online component for this game. Hopefully the lobbies will fill up over time as the multiplayer is actually a lot of fun, but at this point it’s not looking good.

The Wii U version of Black Ops 2 is a perfectly capable and competent port of the Xbox 360 and PS3 game. It looks great on Nintendo’s new system, and other than a few things that didn’t make it in, it matches the other versions feature for feature. It even makes great use of the Gamepad with real-time maps and streaming Gamepad play, while staying away from needless touch screen gimmicks. Ultimately, Black Ops 2 is just as good on the Wii U as it is on Xbox 360 and PS3 – save for the complete lack of a multiplayer community. If that’s something that doesn’t matter to you or you’re just looking for a great addition to your growing Wii U library, then you will not be disappointed as this is a fantastic port of a great game. But if you’re a die-hard multiplayer fan and you’ve also got an Xbox 360 or a PS3, you should probably give this one a pass as there are literally only hundreds of people online with it right now. Only time will tell if the online community will grow within the next few months, but if I had to put money on it, I’d bet not.

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