October 26, 2016, 02:11:06 AM *
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 on: October 20, 2016, 06:36:16 PM 
Started by farley2k - Last post by Jimmy the Fish
No idea about the validity of this. I'm sure we'll know in the coming days and weeks but apparently the portable screen displays a max resolution of 720p, so I'm assuming there is going to be some upscaling  being done by the dock unit. Thing is, what do game developers have to do to their games? Do they do native 1080p support and the portable hardware do downscaling, or vice versa?

The GPU is a custom nVidia Tegra chip. Isn't that mobile device GPU? While it should have low power requirements I wonder if it has the horsepower to run complex games at 1080p.

I don't know. Obviously no one should ever underestimate Nintendo but my personal impression is that they developed a hybrid console that won't excel at handheld gaming or traditional console gaming. Plus, it's cartridge based. Unless they can cram the same amount of data as a blu ray disc based system I wonder how much cross platform games will have to be compromised to run on the Switch.

 on: October 20, 2016, 06:17:56 PM 
Started by Island Dog - Last post by Dante Rising
Still damned excited, but....crap....

The decision to go with a prequel rather than a sequel seems at first an odd choice, but itís the result of the complexities of the Star Control franchise intellectual property. Even though Stardock has the naming and publishing rights to the Star Control franchise, it does not have the rights to use any of the Star Control aliens or story material in the first two games. All of that remains the property of original Star Control creators Fred Ford and Paul Reiche III. Ars reached out to Ford and Reiche for some elaboration, and Reiche responded with this clarifying statement:

Fred and I retain the copyright to all material in Star Control I & II, but we do not own the name "Star Control," which is why our open source project is called, "The Ur-Quan Masters." Stardock purchased the trademark for Star Control as well as the original material in Star Control III, which Fred and I also did not create. Super space-cows? What were they thinking?!

 on: October 20, 2016, 06:16:59 PM 
Started by farley2k - Last post by JCC
Price price price price... it's all about the price. I fear it will be too high like the Wii U.

Harrumph, the wave bird was a fantastic controller, so they CAN do it. I liked the pro controller much more than the 2 sides slotted into that thing.

 on: October 20, 2016, 06:13:04 PM 
Started by farley2k - Last post by Scraper
In. Day 1 as long as it's $300 or under at launch.

 on: October 20, 2016, 06:11:27 PM 
Started by Island Dog - Last post by Dante Rising

PLEASE DON'T SCREW THIS UP. Playing Star Control II was one of the best memories I have from my early days of gaming. My friend and I would race home after school and play it on my 3DO together. He was an amazing combat pilot with that ridiculous little Spathi fighter, manhandling enemies that should have trounced him. I was the Captain, setting navigation routes around the universe, and whenever combat took place, I handed the controller over to him. There was nothing better than entering a new system and locating the next Byzantine alien race.

 on: October 20, 2016, 05:43:33 PM 
Started by farley2k - Last post by Dante Rising
A few initial thoughts:

1) I love the idea of a seamless transition from a TV console to a portable. But that screen better be a high quality IPS Version similar to the PlayStation Vita. I don't want something akin to the crappy WiiU screen...and Nintendo is well known for going cheap on their screens.

2) I'm concerned with how small and close the buttons are on the detachable controller. And the analog stick looks cheap.

3) So, MS and Sony are moving on to 4K, and Nintendo brings up the rear with a console that should finally run all games at full 1080p. Not bad. My 4K TV upscales 1080p images fairly well, so it won't feel like a PS3 to Nintendo Wii comparison.

4) As mentioned by Gratch, it would be awesome if 3DS games were compatible, but I don't see that happening.

5) I'm really happy to see that the pro controller has offset analog sticks like the Xbox. Could this, finally, be a great controller from Nintendo? I hated the Wii controller. The clunky WiiU controller + screen was truly awful, and the normal console controller felt like a poor knockoff of an alpha version MS controller.

6) seeing how the Japanese market has gone heavily portable, this seems like a smart move by Nintendo. But I can't help but feel that the portable part is too big for actual on-the-go use. I like the kickstand, but I'm thinking iPhone 6 Plus size should have been the target size. I LOVE the extra screen real estate, but I'm not sure most people will prefer that over true portability.

7) I don't think that is a touchscreen. It would have been a selling point, and virtual sticks would have been shown.

 on: October 20, 2016, 04:36:06 PM 
Started by forgeforsaken - Last post by Tokek
I played in their PTS (Public Test Server) when it was available and I can safely say that the difference in the post-30 game is night and day between 1.3 and 1.4 patches. I will definitely go back to that game once the 1.4 patch is released, which will be on Tuesday, Oct 25.

After getting a character to level 30 and playing the end-game content for a long time, creating an alt (or 2 or 3) were a breath of fresh air. The NPCs were not bullet sponges, the guns feel powerful, the loot feel like upgrades and the dark zone feel less like a gank-fest. So I do think they had the pre-30 content almost nailed down perfect, it's the post-30 that needed major overhaul and I'm glad they listened to what's left of their player base and reworked it. It's not perfect but it's a good start in the right direction.

Off the top of my head, the major overhaul that I, personally, think are the best in the PTS are:
  • The change to the loot drops in post-30. In 1.3, the only way to get high end and gear set drops were from dark zone and incursions. In 1.4, any mob can drop high end, even trash mobs in the world in general. In 1.3 Underground, usually after 1 run of Underground mission, I'd get 3-5 pieces of weapons and armor, in 1.4 I'd easily get double that.
  • Removal of the weighted drops from incursions. In 1.3, certain gear sets are highly weighted to drop on certain incursions only (and dark zone). In 1.4 any gear set can drop from anywhere, they only put the weighting on certain gear set pieces (like chest piece, holster, gloves, backpack, etc) on the incursions.
  • Time to kill and time to be killed adjustments. NPCs are not as bullet spongey as before
  • World tiers and readjustment of Gear Score drops. Though this isn't something that would affect a long time player like myself since with my current gear, I'll already be at world tier 4 when the patch drops. But the adjustment to gear score drops is huge! Previously, in order to pass a challenging mission, you'll need a bunch of 268 gear score items, which will only drop in challenging missions. It's a catch 22, you need the items to run the content but the items you need will only drop in that content. They've adjusted that in 1.4
  • Overhaul of the gear set bonuses. Not perfect but better.
  • No need to go to the Dark Zone anymore if you're not into PvP, the "Light Zone" and Underground also drops the high end and gear set loot.

I'm sure I'm missing out on a LOT of changes still but those are the biggest things I saw during the PTS and I had fun playing it in the test server. For a solo, semi-casual, player like myself, the changes are a long time coming and I will be back once 1.4 patch goes live. Will this bring back a lot of players that have already left? I don't know but I think a lot of them will at least give it a shot, or probably have during the PTS.

 on: October 20, 2016, 04:26:51 PM 
Started by Soulchilde - Last post by EngineNo9
Ah well, it's a year away so I think that was a fine teaser.  The scenery certainly looks incredible and really sets the mood.

 on: October 20, 2016, 04:00:51 PM 
Started by farley2k - Last post by Gratch
Looks kinda neat.  Does that game card slot play 3DS games?  That'd be an interesting twist.

 on: October 20, 2016, 03:54:52 PM 
Started by Soulchilde - Last post by farley2k
That was dull, dull, dull.  What did we learn?  It is set in the old west...and has people in it.  No characters, no gameplay (although I wouldn't have expected that really).

I am going to watch the Nintendo Switch reveal again.  It was a lot more entertaining

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