Quote from: morlac on December 09, 2013, 09:32:55 PM
Quote from: TiLT on December 09, 2013, 09:13:01 PM
Quote from: morlac on December 09, 2013, 08:55:03 PM
Quote from: TiLT on December 06, 2013, 07:57:41 PM
Quote from: Tebunker on December 06, 2013, 06:56:11 PM
While I understand where you're coming from with that argument, you have no idea how absurdly restrictive the limitations from the previous console generation were. There's a damn good reason why only Bethesda has been making this kind of game up until now. It's because only they were insane enough to try, and even succeed. Now that the worst restrictions are lifted with this new console generation, we'll see other games in this genre. The Witcher 3 is the first one out.
Their games are sloppy on Pc (always have been) as well so console power does not have anything to with it.
Actually, it has everything to do with it. The PC versions of Bethesda's games are just upscaled versions of the console games. They are still designed around the console restrictions. Porting a game to a PC doesn't magically fix issues introduced in order to solve basic design problems.
So the awesome computing power of the
Spare me the sarcasm.
It won't save them from bugs, but it will save them from having such tight constraints with system resources that the smallest little ripple causes a tsunami.
If you want to learn more about the reason things are like this, look into the memory restrictions on Xbox 360 and PS3. You don't know how bad it is until you realize that developers even have to restrict the amount of written text in games because even a single paragraph extra could push them over the limit. Regular games can work around these issues much, much, MUCH easier than a huge open world RPG.
But you're clearly hellbent on believing that Bethesda simply doesn't care, and that their ranks are filled with amateurs. As a developer that mindset makes me roll my eyes in frustration.