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 on: May 25, 2015, 05:45:37 PM 
Started by rittchard - Last post by rittchard

Starts tonight, looks like it could be pretty interesting.  Basically it's Survivor without any games/competition/prizes, just survival on an island.  If you've watched Man vs. Wild, I guess this will be kind of like that since Bear Grylls is the host, except with 10 men who have fewer survivor skills (or none).  Take a drink each time someone has to drink their own pee.  Just kidding! 

I'm a little surprised they didn't include any women, I think it definitely would have added to the group dynamic, plus would likely draw more audience. 

 on: May 25, 2015, 05:39:30 PM 
Started by CeeKay - Last post by rittchard
Interesting episode last night - at first I thought it was kind of dull, but then I started to enjoy the kind of small tidbits of seeing just about every character on the show.  Missed Podrick and Arya though.  Then as the last 10-15 minutes came I started remembering some things from the book, particularly about Cersei.  Should be some pretty dramatic stuff coming, and not just winter!

 on: May 25, 2015, 02:24:17 PM 
Started by jztemple2 - Last post by Blackjack
I'm getting back into it but this just in... I still suck at it, even at the Easiest difficulty. After the first non-tutorial mission, I find it tough to get both ops out safely. It's fun though, and just the amazing ways things can go wrong, or that you can salvage a successful escape when the situation seems completely hopeless is a real blast.

Though as with Door Kickers this seems like a game I appreciate, admire, am happy to support and yet, may never really be "good" at.  icon_smile

 on: May 25, 2015, 11:21:52 AM 
Started by CeeKay - Last post by Autistic Angel

Quote from: forgeforsaken on May 24, 2015, 06:53:16 PM

Quote from: EngineNo9 on May 24, 2015, 06:10:11 PM

I've played for several hours now, but I have hardly touched the crafting and haven't done any alchemy or other stuff.  

Maybe it's just me, but it feels like the game would be better off without these peripheral aspects.  Too much inventory juggling, and paying for crafting materials or paying for dismantling, trying to find the right seems like a level of complication beyond what I want to deal with.  

Alchemy is pretty central to the Witcher lore as I understand it, and they make more gameplay concessions this time around with being able to use potions in combat.

I know who can settle this argument.

Spoiler for "For Size":

-Autistic Angel

 on: May 25, 2015, 06:22:23 AM 
Started by CeeKay - Last post by Gratch
This game has perhaps the most fully realized game world I've ever seen.  Everything about it - right down to every small corner - feels like it was hand-crafted with immense detail.  It feels like a truly living, breathing, real place.  It's quite astounding, especially given the massive size and scope of the game.  I've spent probably 6 hours now in Velen, and am still just barely scratching the surface.  The amount of question marks on the world map is actually somewhat comical.

While not perfect, I have a feeling that Witcher 3 is one of those "landmark" games that will be remembered for simply raising the bar for every RPG that comes after it.

 on: May 25, 2015, 02:43:22 AM 
Started by naednek - Last post by EddieA
The Last Policeman by Ben H. Winters

Currently Reading
The Courts of Chaos by Roger Zelazny
Rise of Empire by Michael J. Sullivan
Words of Radiance by Brandon Sanderson
Towers of Midnight by Robert Jordan & Brandon Sanderson
Pandora's Star by Peter F. Hamilton

 on: May 24, 2015, 09:32:56 PM 
Started by CeeKay - Last post by EngineNo9
Oh, and if you're interested, here's an 18 minute behind-the-scenes b-roll video.  I can't wait to see the making-of stuff on the blu-ray, I hope they go super in depth.

 on: May 24, 2015, 09:31:10 PM 
Started by CeeKay - Last post by EngineNo9
GOD DAMN!  I just watched Fury Road today and I don't think I could have asked for a better new Mad Max film!  So GOOD!  It was like 2 hours of adrenaline fueled madness.  I loved all the vehicles and practical effects and everything.

I've never left the theater wanting to stomp on the gas to a big V-8 more than today!  Sadly I drive a Ford Fusion Hybrid these days, so that will have to wait for another day...

 on: May 24, 2015, 08:36:04 PM 
Started by CeeKay - Last post by TiLT
This game has completely absorbed me. I haven't done anything else but play this weekend. I'm almost level 11 now on Blood and Broken Bones, and it's been extremely satisfying. I'm powerful enough that I feel powerful, but I can be taken down in a split second if I get cocky. The drowners I felt were so difficult early on are now mere speed bumps, while other enemies have stepped up to kick my ass. The most difficult fight against a non-boss monster I've had so far was against a werewolf that was one level below me. Took me 3 retries before I finally got him.

When I first got to Velen, I felt kind of lost. Every quest I saw (and there weren't as many as I had expected) was above my level, and it was unclear what I should be doing to level up, as that process is exceedingly slow on this difficulty level (you get less XP above Normal difficulty). I had done everything in White Orchard, and it still only brought me to level 4, while the easiest quests in Velen are level 5. Turns out there was nothing to worry about. While you aren't exactly swimming in quests right away, the ones you do get lead you to new ones and are sometimes extremely involved. A single quest line took me more than two evenings of play to finish, and it was very satisfying, with well-written characters and an intriguing story that was filled with shades of grey. Right now my quest log has a bunch of quests below my level, and catching up to everything before it becomes completely trivial feels impossible.

The quests in this game are extremely well designed, by the way. They can vary tremendously in scope, from the epic one mentioned above to simple encounters that have several different outcomes, including ways to make them end in a positive way before you're even done talking to the quest giver. There are no fetch quests, and I haven't even come across quests of the "go here and kill this monster" variety (the only time it appeared that I did come across such a quest, it was a red herring for something else). The game doesn't bother handing you quests in a linear fashion either. I had quests with a recommended level of 35 while I was still level 6 or so, which makes the game feel large and gives you something to look forward to.

Surprisingly, I haven't run into much of the traditional negative consequences that we so often see in the Witcher series. Most of the times when consequences have come back later, they've been good for me and the world, not bad.

I also like that skill can compensate for level, though not to the extreme degree that we see in the Souls-series. I just killed a level 16 wraith while I was level 10 myself. It had a red skull next to its name to indicate that it was so strong compared to me that I shouldn't have engaged it, but I did and killed it on my first attempt. Not that it was an easy fight, but the game let me try and it rewarded me for playing smart and for using the right abilities (bombs, potions and signs) at the right time.

 on: May 24, 2015, 08:14:24 PM 
Started by CeeKay - Last post by Caine
I'm glad they kept that complexity.  It's there if you want it and while you can skip it on normal, they make a difference on hard/dark.  I also stand by my gather/sell stance.  I've been able to afford two higher end pieces of gear so far, but am no where near rolling in crowns. I've been lucky to find a few good items through the treasure quests, I have not found enough to fully equip yet. Also, most of those areas are guarded by higher level monsters.  Also, I'm still low level, favoring signs over the other skill trees. 

I found my first two wyverns last night, but was not able to deal enough damage to make the fight anything but a slog.  I'm going to go back before I out level it once I get a few upgrades.

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