Quote from: Lordnine on May 19, 2013, 04:55:01 AM
Quote from: Jumangi on May 19, 2013, 03:26:16 AM
Some of the games in Nintendoland do this very well (others very poorly) but give the player with the tablet a unique gameplay experience to what controller users have.
Rayman Legends also uses this in an interesting way, allowing one player to manipulate the environment with the touchpad while the other player(s) run the course as a normal 2D platformer. I highly recommend this one; by the way, we’ve been playing it extensively since they release new courses every day.
I can also see this used to great effect for future games that emulate table top roleplaying. Basically, dungeon master on tablet.
Quote from: EngineNo9 on May 19, 2013, 04:34:25 AM
Quote from: Lordnine on May 19, 2013, 12:38:56 AM
The original PlayStation had a Dual Analog Controller released 4 years before the GameCube.
I thought the PS1 had this thing?
Nintendo themselves did divergent gameplay back on the Gamecube with a GBA extension which let you play 4 Swords and a Pac-Man game that is extremely similar to a lot of the games in Nintendoland (the GBA player was Pac-Man and everyone else played the ghosts).
It wasn't built into the console, which I think was your point, but it was a gimmick.
I see the Wii U not so much as a blatant attempt to ride the mobile wave (the Wii U isn't super mobile, though you can buy a car adapter), as much as a way to continue what they've been doing on the DS into the living room.